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authorWilliam Reynish <billreynish>2018-06-20 17:10:03 +0300
committerPablo Vazquez <venomgfx@gmail.com>2018-06-20 17:11:18 +0300
commit00fd2b57d1558a7fa453696ba9d4623d640ea181 (patch)
tree5b56edd4e87fa494577f4ba5d65f1148de703c12 /release/scripts/startup/bl_ui/properties_physics_common.py
parenta8e132768a58783295a15d3e62cdab48a9073c8c (diff)
UI: Single column layout for Force Fields
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_physics_common.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_common.py40
1 files changed, 13 insertions, 27 deletions
diff --git a/release/scripts/startup/bl_ui/properties_physics_common.py b/release/scripts/startup/bl_ui/properties_physics_common.py
index 05c72bf47ee..207608c410f 100644
--- a/release/scripts/startup/bl_ui/properties_physics_common.py
+++ b/release/scripts/startup/bl_ui/properties_physics_common.py
@@ -240,12 +240,11 @@ def effector_weights_ui(self, context, weights, weight_type):
def basic_force_field_settings_ui(self, context, field):
layout = self.layout
- split = layout.split()
if not field or field.type == 'NONE':
return
- col = split.column()
+ col = layout.column()
if field.type == 'DRAG':
col.prop(field, "linear_drag", text="Linear")
@@ -265,10 +264,10 @@ def basic_force_field_settings_ui(self, context, field):
else:
col.prop(field, "flow")
- col = split.column()
+ col = layout.column()
sub = col.column(align=True)
sub.prop(field, "noise")
- sub.prop(field, "seed")
+ sub.prop(field, "seed", text="Noise Seed")
if field.type == 'TURBULENCE':
col.prop(field, "use_global_coords", text="Global")
elif field.type == 'HARMONIC':
@@ -276,46 +275,33 @@ def basic_force_field_settings_ui(self, context, field):
if field.type == 'FORCE':
col.prop(field, "use_gravity_falloff", text="Gravitation")
- split = layout.split()
-
- col = split.column()
- col.label(text="Effect point:")
+ col.label(text="Effect point")
col.prop(field, "apply_to_location")
col.prop(field, "apply_to_rotation")
- col = split.column()
- col.label(text="Collision:")
+ col.label(text="Collision")
col.prop(field, "use_absorption")
-
def basic_force_field_falloff_ui(self, context, field):
layout = self.layout
- split = layout.split(percentage=0.35)
-
if not field or field.type == 'NONE':
return
- col = split.column()
- col.prop(field, "z_direction", text="")
+ col = layout.column()
+ col.prop(field, "z_direction")
- col = split.column()
col.prop(field, "falloff_power", text="Power")
- split = layout.split()
- col = split.column()
- row = col.row(align=True)
- row.prop(field, "use_min_distance", text="")
- sub = row.row(align=True)
+ col.prop(field, "use_min_distance", text="Min Min Distance")
+ sub = col.column(align=True)
sub.active = field.use_min_distance
- sub.prop(field, "distance_min", text="Minimum")
+ sub.prop(field, "distance_min", text="Min Distance")
- col = split.column()
- row = col.row(align=True)
- row.prop(field, "use_max_distance", text="")
- sub = row.row(align=True)
+ col.prop(field, "use_max_distance", text="Use Max Distance")
+ sub = col.column(align=True)
sub.active = field.use_max_distance
- sub.prop(field, "distance_max", text="Maximum")
+ sub.prop(field, "distance_max", text="Max Distance")
classes = (