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authorMitchell Stokes <mogurijin@gmail.com>2016-07-05 08:05:32 +0300
committerMitchell Stokes <mogurijin@gmail.com>2016-07-28 05:00:35 +0300
commit3a4c307652e7e58aace0384d7306b28b7626a1d9 (patch)
treefbf480a5050f0293264dc0d6bcaf6c7be4858340 /release/scripts/startup/bl_ui/properties_physics_common.py
parenta27acefd0c89aab63a6c243a844e2790dfad961a (diff)
Use COMPAT_ENGINES instead of RenderEngine.use_game_engine for panel poll methods
This mostly affects physics panels. Any engines relying on RenderEngine.use_game_engine flag to show/hide panels will need to be updated. The COMPAT_ENGINES technique is how we usually deal with this. One issue with use_game_engine is that I cannot find a way to set it; it appears only the BGE can set it. This means (without this commit) external RenderEngines cannot get rid of the default physics panels. The RE_GAME flag (the C flag behind use_game_engine) is pretty hacky and we should look into removing its usage where possible.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_physics_common.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_common.py3
1 files changed, 2 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/properties_physics_common.py b/release/scripts/startup/bl_ui/properties_physics_common.py
index 82eecf0fb5a..277b59d187d 100644
--- a/release/scripts/startup/bl_ui/properties_physics_common.py
+++ b/release/scripts/startup/bl_ui/properties_physics_common.py
@@ -31,7 +31,7 @@ class PhysicButtonsPanel:
@classmethod
def poll(cls, context):
rd = context.scene.render
- return (context.object) and (not rd.use_game_engine)
+ return (context.object) and rd.engine in cls.COMPAT_ENGINES
def physics_add(self, layout, md, name, type, typeicon, toggles):
@@ -57,6 +57,7 @@ def physics_add_special(self, layout, data, name, addop, removeop, typeicon):
class PHYSICS_PT_add(PhysicButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
def draw(self, context):
obj = context.object