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authorMiika Hamalainen <blender@miikah.org>2011-10-14 00:00:22 +0400
committerMiika Hamalainen <blender@miikah.org>2011-10-14 00:00:22 +0400
commit8bf78d7f5676520bf6f4241afb88fba506e342f4 (patch)
tree4b488a48bd9e5726111f75b7383874695f634ad1 /release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
parent28f77d398e48a8a3d5c2732400c2838b233c27b9 (diff)
Dynamic Paint:
* Fix: Wave "timescale" also changed simulation behavior. Now different timescale values will lead to nearly identical results, just slower or faster. * Added "Displace Factor" setting for vertex displace surfaces. You can use it to adjust final displace strength or use negative values to paint bumps. * Added clamp/map value to wave image sequence output settings. * RNA description tweaking. * General code tweaking.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py10
1 files changed, 9 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
index 21f220b27f6..4c59ed85639 100644
--- a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
+++ b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
@@ -183,8 +183,13 @@ class PHYSICS_PT_dp_advanced_canvas(PhysicButtonsPanel, bpy.types.Panel):
# per type settings
if (surface.surface_type == "DISPLACE"):
- layout.prop(surface, "disp_clamp")
layout.prop(surface, "incremental_disp")
+ if (surface.surface_format == "VERTEX"):
+ split = layout.split()
+ col = split.column()
+ col.prop(surface, "depth_clamp")
+ col = split.column()
+ col.prop(surface, "disp_factor")
if (surface.surface_type == "WAVE"):
layout.prop(surface, "wave_open_borders")
@@ -284,6 +289,9 @@ class PHYSICS_PT_dp_canvas_output(PhysicButtonsPanel, bpy.types.Panel):
col.prop(surface, "output_name", text="Filename: ")
if (surface.surface_type == "DISPLACE"):
col.prop(surface, "disp_type", text="Displace Type")
+ col.prop(surface, "depth_clamp")
+ if (surface.surface_type == "WAVE"):
+ col.prop(surface, "depth_clamp", text="Wave Clamp")
layout.separator()
layout.operator("dpaint.bake", text="Bake Image Sequence", icon='MOD_DYNAMICPAINT')