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authorMiika Hamalainen <blender@miikah.org>2011-10-31 17:01:06 +0400
committerMiika Hamalainen <blender@miikah.org>2011-10-31 17:01:06 +0400
commit0a37e6ab976344818483df899b4fc44aedb30613 (patch)
tree4e7fb040788d18cce1e818440350940f5b397b27 /release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
parent46ae692710467d3622f58e0c5ce371674a6a7d9b (diff)
Dynamic Paint:
* Redesigned alpha blending and paint drying algorithms. Now it gives much better results when using low brush alpha or when surface has initial color set. * Fix: "Slow" dissolve/dry was scaled incorrect when using substeps. Also adjusted time to better match non-"slow" setting. * Fixed possible issues when using image textured brush. * Fix: particle brush panel was no longer visible since last commit. * Adjusted default surface values. * Some more code cleanup.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
index 75b4719bf20..0263b0b52dd 100644
--- a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
+++ b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
@@ -402,7 +402,7 @@ class PHYSICS_PT_dp_brush_source(PhysicButtonsPanel, bpy.types.Panel):
if brush.particle_system:
col.label(text="Particle effect:")
sub = col.column()
- sub.active = not brush.use_part_radius
+ sub.active = not brush.use_particle_radius
sub.prop(brush, "solid_radius", text="Solid Radius")
col.prop(brush, "use_particle_radius", text="Use Particle's Radius")
col.prop(brush, "smooth_radius", text="Smooth radius")
@@ -462,7 +462,7 @@ class PHYSICS_PT_dp_brush_velocity(PhysicButtonsPanel, bpy.types.Panel):
col.prop(brush, "smudge_strength")
class PHYSICS_PT_dp_brush_wave(PhysicButtonsPanel, bpy.types.Panel):
- bl_label = "Dynamic Paint Wave"
+ bl_label = "Dynamic Paint Waves"
bl_options = {'DEFAULT_CLOSED'}
@classmethod