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authorLukas Tönne <lukas.toenne@gmail.com>2016-04-12 17:28:00 +0300
committerLukas Tönne <lukas.toenne@gmail.com>2016-04-12 17:28:00 +0300
commitbcd12bf64d89165385ab4782bc05d7758fde734e (patch)
treeeb3e2b57879ece121a8b36a51500921a4c71d64d /release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
parent29a792a75b66e0222fb29694b9f33c2f70bbcaa6 (diff)
Removed most partical-related code from UI scripts.
There are a lot of cases here where deciding for removal is a bit tricky. Many features have options for "use_particles" and similar settings. Only features which actually store a particle object reference or work on actual particle data have been removed.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py16
1 files changed, 2 insertions, 14 deletions
diff --git a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
index 269ffa6d371..87ec206de08 100644
--- a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
+++ b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
@@ -124,10 +124,8 @@ class PHYSICS_PT_dynamic_paint(PhysicButtonsPanel, Panel):
col = split.column()
if not use_shading_nodes:
- sub = col.column()
- sub.active = (brush.paint_source != 'PARTICLE_SYSTEM')
- sub.prop(brush, "use_material")
- if brush.use_material and brush.paint_source != 'PARTICLE_SYSTEM' and not use_shading_nodes:
+ col.prop(brush, "use_material")
+ if brush.use_material and not use_shading_nodes:
col.prop(brush, "material", text="")
col.prop(brush, "paint_alpha", text="Alpha Factor")
else:
@@ -429,16 +427,6 @@ class PHYSICS_PT_dp_brush_source(PhysicButtonsPanel, Panel):
col = split.column()
col.prop(brush, "paint_source")
- if brush.paint_source == 'PARTICLE_SYSTEM':
- col.prop_search(brush, "particle_system", ob, "particle_systems", text="")
- if brush.particle_system:
- col.label(text="Particle effect:")
- sub = col.column()
- sub.active = not brush.use_particle_radius
- sub.prop(brush, "solid_radius", text="Solid Radius")
- col.prop(brush, "use_particle_radius", text="Use Particle's Radius")
- col.prop(brush, "smooth_radius", text="Smooth radius")
-
if brush.paint_source in {'DISTANCE', 'VOLUME_DISTANCE', 'POINT'}:
col.prop(brush, "paint_distance", text="Paint Distance")
split = layout.row().split(percentage=0.4)