Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-17 14:35:05 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-18 17:35:38 +0300
commitf9cf2e2f6cc779764f46dae7ceadc4bb2e9ddcb5 (patch)
tree0f409fce181813cab818bfb83a33779e38774684 /release/scripts/startup/bl_ui/properties_physics_field.py
parent15850a8740ed95afdc5779e224bf40f7540a7d62 (diff)
Workspaces: remove workspace engine, use 3D viewport draw mode instead.
ViewRender was removed, which means we can't get the render engine for files saved in 2.8. We assume that any files saved in 2.8 were intended to use Eevee and set the engine to that. A fix included with this is that .blend thumbails now draw with Clay mode, and never Eevee or Cycles. These were drawn with solid mode in 2.7, and should be very fast and not e.g. load heavy image textures. Differential Revision: https://developer.blender.org/D3156
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_physics_field.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_field.py9
1 files changed, 3 insertions, 6 deletions
diff --git a/release/scripts/startup/bl_ui/properties_physics_field.py b/release/scripts/startup/bl_ui/properties_physics_field.py
index aee93f840be..3e3a2145682 100644
--- a/release/scripts/startup/bl_ui/properties_physics_field.py
+++ b/release/scripts/startup/bl_ui/properties_physics_field.py
@@ -33,8 +33,7 @@ class PhysicButtonsPanel:
@classmethod
def poll(cls, context):
- view_render = context.scene.view_render
- return (context.object) and (view_render.engine in cls.COMPAT_ENGINES)
+ return (context.object) and (context.engine in cls.COMPAT_ENGINES)
class PHYSICS_PT_field(PhysicButtonsPanel, Panel):
@@ -44,8 +43,7 @@ class PHYSICS_PT_field(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
ob = context.object
- view_render = context.scene.view_render
- return (view_render.engine in cls.COMPAT_ENGINES) and (ob.field) and (ob.field.type != 'NONE')
+ return (context.engine in cls.COMPAT_ENGINES) and (ob.field) and (ob.field.type != 'NONE')
def draw(self, context):
layout = self.layout
@@ -182,8 +180,7 @@ class PHYSICS_PT_collision(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
ob = context.object
- view_render = context.scene.view_render
- return (ob and ob.type == 'MESH') and (view_render.engine in cls.COMPAT_ENGINES) and (context.collision)
+ return (ob and ob.type == 'MESH') and (context.engine in cls.COMPAT_ENGINES) and (context.collision)
def draw(self, context):
layout = self.layout