diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2016-07-05 08:05:32 +0300 |
---|---|---|
committer | Mitchell Stokes <mogurijin@gmail.com> | 2016-07-28 05:00:35 +0300 |
commit | 3a4c307652e7e58aace0384d7306b28b7626a1d9 (patch) | |
tree | fbf480a5050f0293264dc0d6bcaf6c7be4858340 /release/scripts/startup/bl_ui/properties_physics_fluid.py | |
parent | a27acefd0c89aab63a6c243a844e2790dfad961a (diff) |
Use COMPAT_ENGINES instead of RenderEngine.use_game_engine for panel poll methods
This mostly affects physics panels. Any engines relying on
RenderEngine.use_game_engine flag to show/hide panels will need to be
updated. The COMPAT_ENGINES technique is how we usually deal with this.
One issue with use_game_engine is that I cannot find a way to set it; it
appears only the BGE can set it. This means (without this commit)
external RenderEngines cannot get rid of the default physics panels.
The RE_GAME flag (the C flag behind use_game_engine) is pretty hacky
and we should look into removing its usage where possible.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_physics_fluid.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_physics_fluid.py | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/release/scripts/startup/bl_ui/properties_physics_fluid.py b/release/scripts/startup/bl_ui/properties_physics_fluid.py index d6fd8f3792c..5d7034c2e68 100644 --- a/release/scripts/startup/bl_ui/properties_physics_fluid.py +++ b/release/scripts/startup/bl_ui/properties_physics_fluid.py @@ -38,11 +38,12 @@ class PhysicButtonsPanel: def poll(cls, context): ob = context.object rd = context.scene.render - return (ob and ob.type == 'MESH') and (not rd.use_game_engine) and (context.fluid) + return (ob and ob.type == 'MESH') and rd.engine in cls.COMPAT_ENGINES and (context.fluid) class PHYSICS_PT_fluid(PhysicButtonsPanel, Panel): bl_label = "Fluid" + COMPAT_ENGINES = {'BLENDER_RENDER'} def draw(self, context): layout = self.layout @@ -205,12 +206,13 @@ class PHYSICS_PT_fluid(PhysicButtonsPanel, Panel): class PHYSICS_PT_domain_gravity(PhysicButtonsPanel, Panel): bl_label = "Fluid World" bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER'} @classmethod def poll(cls, context): md = context.fluid rd = context.scene.render - return md and md.settings and (md.settings.type == 'DOMAIN') and (not rd.use_game_engine) + return md and md.settings and (md.settings.type == 'DOMAIN') and rd.engine in cls.COMPAT_ENGINES def draw(self, context): layout = self.layout @@ -258,12 +260,13 @@ class PHYSICS_PT_domain_gravity(PhysicButtonsPanel, Panel): class PHYSICS_PT_domain_boundary(PhysicButtonsPanel, Panel): bl_label = "Fluid Boundary" bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER'} @classmethod def poll(cls, context): md = context.fluid rd = context.scene.render - return md and md.settings and (md.settings.type == 'DOMAIN') and (not rd.use_game_engine) + return md and md.settings and (md.settings.type == 'DOMAIN') and rd.engine in cls.COMPAT_ENGINES def draw(self, context): layout = self.layout @@ -288,12 +291,13 @@ class PHYSICS_PT_domain_boundary(PhysicButtonsPanel, Panel): class PHYSICS_PT_domain_particles(PhysicButtonsPanel, Panel): bl_label = "Fluid Particles" bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER'} @classmethod def poll(cls, context): md = context.fluid rd = context.scene.render - return md and md.settings and (md.settings.type == 'DOMAIN') and (not rd.use_game_engine) + return md and md.settings and (md.settings.type == 'DOMAIN') and rd.engine in cls.COMPAT_ENGINES def draw(self, context): layout = self.layout |