diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2016-07-05 08:05:32 +0300 |
---|---|---|
committer | Mitchell Stokes <mogurijin@gmail.com> | 2016-07-28 05:00:35 +0300 |
commit | 3a4c307652e7e58aace0384d7306b28b7626a1d9 (patch) | |
tree | fbf480a5050f0293264dc0d6bcaf6c7be4858340 /release/scripts/startup/bl_ui/properties_physics_rigidbody.py | |
parent | a27acefd0c89aab63a6c243a844e2790dfad961a (diff) |
Use COMPAT_ENGINES instead of RenderEngine.use_game_engine for panel poll methods
This mostly affects physics panels. Any engines relying on
RenderEngine.use_game_engine flag to show/hide panels will need to be
updated. The COMPAT_ENGINES technique is how we usually deal with this.
One issue with use_game_engine is that I cannot find a way to set it; it
appears only the BGE can set it. This means (without this commit)
external RenderEngines cannot get rid of the default physics panels.
The RE_GAME flag (the C flag behind use_game_engine) is pretty hacky
and we should look into removing its usage where possible.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_physics_rigidbody.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_physics_rigidbody.py | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/release/scripts/startup/bl_ui/properties_physics_rigidbody.py b/release/scripts/startup/bl_ui/properties_physics_rigidbody.py index e7225d73e41..eeb21c046bf 100644 --- a/release/scripts/startup/bl_ui/properties_physics_rigidbody.py +++ b/release/scripts/startup/bl_ui/properties_physics_rigidbody.py @@ -29,12 +29,13 @@ class PHYSICS_PT_rigidbody_panel: class PHYSICS_PT_rigid_body(PHYSICS_PT_rigidbody_panel, Panel): bl_label = "Rigid Body" + COMPAT_ENGINES = {'BLENDER_RENDER'} @classmethod def poll(cls, context): obj = context.object return (obj and obj.rigid_body and - (not context.scene.render.use_game_engine)) + (context.scene.render.engine in cls.COMPAT_ENGINES)) def draw(self, context): layout = self.layout @@ -55,12 +56,13 @@ class PHYSICS_PT_rigid_body(PHYSICS_PT_rigidbody_panel, Panel): class PHYSICS_PT_rigid_body_collisions(PHYSICS_PT_rigidbody_panel, Panel): bl_label = "Rigid Body Collisions" + COMPAT_ENGINES = {'BLENDER_RENDER'} @classmethod def poll(cls, context): obj = context.object return (obj and obj.rigid_body and - (not context.scene.render.use_game_engine)) + (context.scene.render.engine in cls.COMPAT_ENGINES)) def draw(self, context): layout = self.layout @@ -99,13 +101,14 @@ class PHYSICS_PT_rigid_body_collisions(PHYSICS_PT_rigidbody_panel, Panel): class PHYSICS_PT_rigid_body_dynamics(PHYSICS_PT_rigidbody_panel, Panel): bl_label = "Rigid Body Dynamics" bl_default_closed = True + COMPAT_ENGINES = {'BLENDER_RENDER'} @classmethod def poll(cls, context): obj = context.object return (obj and obj.rigid_body and obj.rigid_body.type == 'ACTIVE' and - (not context.scene.render.use_game_engine)) + (context.scene.render.engine in cls.COMPAT_ENGINES)) def draw(self, context): layout = self.layout |