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authorMitchell Stokes <mogurijin@gmail.com>2016-07-05 08:05:32 +0300
committerMitchell Stokes <mogurijin@gmail.com>2016-07-28 05:00:35 +0300
commit3a4c307652e7e58aace0384d7306b28b7626a1d9 (patch)
treefbf480a5050f0293264dc0d6bcaf6c7be4858340 /release/scripts/startup/bl_ui/properties_physics_rigidbody.py
parenta27acefd0c89aab63a6c243a844e2790dfad961a (diff)
Use COMPAT_ENGINES instead of RenderEngine.use_game_engine for panel poll methods
This mostly affects physics panels. Any engines relying on RenderEngine.use_game_engine flag to show/hide panels will need to be updated. The COMPAT_ENGINES technique is how we usually deal with this. One issue with use_game_engine is that I cannot find a way to set it; it appears only the BGE can set it. This means (without this commit) external RenderEngines cannot get rid of the default physics panels. The RE_GAME flag (the C flag behind use_game_engine) is pretty hacky and we should look into removing its usage where possible.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_physics_rigidbody.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_rigidbody.py9
1 files changed, 6 insertions, 3 deletions
diff --git a/release/scripts/startup/bl_ui/properties_physics_rigidbody.py b/release/scripts/startup/bl_ui/properties_physics_rigidbody.py
index e7225d73e41..eeb21c046bf 100644
--- a/release/scripts/startup/bl_ui/properties_physics_rigidbody.py
+++ b/release/scripts/startup/bl_ui/properties_physics_rigidbody.py
@@ -29,12 +29,13 @@ class PHYSICS_PT_rigidbody_panel:
class PHYSICS_PT_rigid_body(PHYSICS_PT_rigidbody_panel, Panel):
bl_label = "Rigid Body"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
@classmethod
def poll(cls, context):
obj = context.object
return (obj and obj.rigid_body and
- (not context.scene.render.use_game_engine))
+ (context.scene.render.engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
@@ -55,12 +56,13 @@ class PHYSICS_PT_rigid_body(PHYSICS_PT_rigidbody_panel, Panel):
class PHYSICS_PT_rigid_body_collisions(PHYSICS_PT_rigidbody_panel, Panel):
bl_label = "Rigid Body Collisions"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
@classmethod
def poll(cls, context):
obj = context.object
return (obj and obj.rigid_body and
- (not context.scene.render.use_game_engine))
+ (context.scene.render.engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
@@ -99,13 +101,14 @@ class PHYSICS_PT_rigid_body_collisions(PHYSICS_PT_rigidbody_panel, Panel):
class PHYSICS_PT_rigid_body_dynamics(PHYSICS_PT_rigidbody_panel, Panel):
bl_label = "Rigid Body Dynamics"
bl_default_closed = True
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
@classmethod
def poll(cls, context):
obj = context.object
return (obj and obj.rigid_body and
obj.rigid_body.type == 'ACTIVE' and
- (not context.scene.render.use_game_engine))
+ (context.scene.render.engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout