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authorSergej Reich <sergej.reich@googlemail.com>2013-01-23 09:56:56 +0400
committerSergej Reich <sergej.reich@googlemail.com>2013-01-23 09:56:56 +0400
commit47c96081d00f2edfb1148d5d7c276489f03a8581 (patch)
tree51f1b93916d4042313dad5bc3907dcc6e0b33503 /release/scripts/startup/bl_ui/properties_physics_rigidbody_constraint.py
parentcdc8ed24bfc771e8fcf729ce23db9ab060ade87d (diff)
rigidbody: Add rigid body constraints
Constraints connect two rigid bodies. Depending on which constraint is used different degrees of freedom are limited, e.g. a hinge constraint only allows the objects to rotate around a common axis. Constraints are implemented as individual objects and bahave similar to rigid bodies in terms of adding/removing/validating. The position and orientation of the constraint object is the pivot point of the constraint. Constraints have their own group in the rigid body world. To make connecting rigid bodies easier, there is a "Connect" operator that creates an empty objects with a rigid body constraint connecting the selected objects to active. Currently the following constraints are implemented: * Fixed * Point * Hinge * Slider * Piston * Generic Note: constraint limits aren't animatable yet).
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_physics_rigidbody_constraint.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_rigidbody_constraint.py215
1 files changed, 215 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_physics_rigidbody_constraint.py b/release/scripts/startup/bl_ui/properties_physics_rigidbody_constraint.py
new file mode 100644
index 00000000000..8bd64d0324a
--- /dev/null
+++ b/release/scripts/startup/bl_ui/properties_physics_rigidbody_constraint.py
@@ -0,0 +1,215 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+from bpy.types import Panel
+
+
+class PHYSICS_PT_rigidbody_constraint_panel():
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "physics"
+
+
+class PHYSICS_PT_rigid_body_constraint(PHYSICS_PT_rigidbody_constraint_panel, Panel):
+ bl_label = "Rigid Body Constraint"
+
+ @classmethod
+ def poll(cls, context):
+ ob = context.object
+ rd = context.scene.render
+ return (ob and ob.rigid_body_constraint and (not rd.use_game_engine))
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+ rbc = ob.rigid_body_constraint
+
+ if rbc:
+ layout.prop(rbc, "type")
+
+ split = layout.split()
+
+ row = split.row()
+ row.prop(rbc, "enabled")
+ row.prop(rbc, "disable_collisions")
+
+ split = layout.split()
+ split.prop(rbc, "object1")
+ split = layout.split()
+ split.prop(rbc, "object2")
+
+ split = layout.split()
+ col = split.row()
+ col.prop(rbc, "use_breaking")
+ sub = col.column()
+ sub.active = rbc.use_breaking
+ sub.prop(rbc, "breaking_threshold", text="Threshold")
+
+ split = layout.split()
+ col = split.row()
+ col.prop(rbc, "override_solver_iterations", text="Override Iterations")
+ sub = col.split()
+ sub.active = rbc.override_solver_iterations
+ sub.prop(rbc, "num_solver_iterations", text="Iterations")
+
+ if rbc.type == 'HINGE':
+ col = layout.column(align=True)
+ col.label("Limits:")
+
+ row = col.row()
+ sub = row.row()
+ sub.scale_x = 0.5
+ sub.prop(rbc, "use_limit_ang_z", toggle=True)
+ sub = row.row()
+ sub.active = rbc.use_limit_ang_z
+ sub.prop(rbc, "limit_ang_z_lower", text="Lower")
+ sub.prop(rbc, "limit_ang_z_upper", text="Upper")
+
+ elif rbc.type == 'SLIDER':
+ col = layout.column(align=True)
+ col.label("Limits:")
+
+ row = col.row()
+ sub = row.row()
+ sub.scale_x = 0.5
+ sub.prop(rbc, "use_limit_lin_x", toggle=True)
+ sub = row.row()
+ sub.active = rbc.use_limit_lin_x
+ sub.prop(rbc, "limit_lin_x_lower", text="Lower")
+ sub.prop(rbc, "limit_lin_x_upper", text="Upper")
+
+ elif rbc.type == 'PISTON':
+ col = layout.column(align=True)
+ col.label("Limits:")
+
+ row = col.row()
+ sub = row.row()
+ sub.scale_x = 0.5
+ sub.prop(rbc, "use_limit_lin_x", toggle=True)
+ sub = row.row()
+ sub.active = rbc.use_limit_lin_x
+ sub.prop(rbc, "limit_lin_x_lower", text="Lower")
+ sub.prop(rbc, "limit_lin_x_upper", text="Upper")
+
+ col = layout.column(align=True)
+
+ row = col.row()
+ sub = row.row()
+ sub.scale_x = 0.5
+ sub.prop(rbc, "use_limit_ang_x", toggle=True)
+ sub = row.row()
+ sub.active = rbc.use_limit_ang_x
+ sub.prop(rbc, "limit_ang_x_lower", text="Lower")
+ sub.prop(rbc, "limit_ang_x_upper", text="Upper")
+
+ elif rbc.type in {'GENERIC', 'GENERIC_SPRING'}:
+ col = layout.column(align=True)
+ col.label("Limits:")
+
+ row = col.row()
+ sub = row.row()
+ sub.scale_x = 0.5
+ sub.prop(rbc, "use_limit_lin_x", toggle=True)
+ sub = row.row()
+ sub.active = rbc.use_limit_lin_x
+ sub.prop(rbc, "limit_lin_x_lower", text="Lower")
+ sub.prop(rbc, "limit_lin_x_upper", text="Upper")
+
+ row = col.row()
+ sub = row.row()
+ sub.scale_x = 0.5
+ sub.prop(rbc, "use_limit_lin_y", toggle=True)
+ sub = row.row()
+ sub.active = rbc.use_limit_lin_y
+ sub.prop(rbc, "limit_lin_y_lower", text="Lower")
+ sub.prop(rbc, "limit_lin_y_upper", text="Upper")
+
+ row = col.row()
+ sub = row.row()
+ sub.scale_x = 0.5
+ sub.prop(rbc, "use_limit_lin_z", toggle=True)
+ sub = row.row()
+ sub.active = rbc.use_limit_lin_z
+ sub.prop(rbc, "limit_lin_z_lower", text="Lower")
+ sub.prop(rbc, "limit_lin_z_upper", text="Upper")
+
+ col = layout.column(align=True)
+
+ row = col.row()
+ sub = row.row()
+ sub.scale_x = 0.5
+ sub.prop(rbc, "use_limit_ang_x", toggle=True)
+ sub = row.row()
+ sub.active = rbc.use_limit_ang_x
+ sub.prop(rbc, "limit_ang_x_lower", text="Lower")
+ sub.prop(rbc, "limit_ang_x_upper", text="Upper")
+
+ row = col.row()
+ sub = row.row()
+ sub.scale_x = 0.5
+ sub.prop(rbc, "use_limit_ang_y", toggle=True)
+ sub = row.row()
+ sub.active = rbc.use_limit_ang_y
+ sub.prop(rbc, "limit_ang_y_lower", text="Lower")
+ sub.prop(rbc, "limit_ang_y_upper", text="Upper")
+
+ row = col.row()
+ sub = row.row()
+ sub.scale_x = 0.5
+ sub.prop(rbc, "use_limit_ang_z", toggle=True)
+ sub = row.row()
+ sub.active = rbc.use_limit_ang_z
+ sub.prop(rbc, "limit_ang_z_lower", text="Lower")
+ sub.prop(rbc, "limit_ang_z_upper", text="Upper")
+
+ if rbc.type == 'GENERIC_SPRING':
+ col = layout.column(align=True)
+ col.label("Springs:")
+
+ row = col.row()
+ sub = row.row()
+ sub.scale_x = 0.1
+ sub.prop(rbc, "use_spring_x", toggle=True, text="X")
+ sub = row.row()
+ sub.active = rbc.use_spring_x
+ sub.prop(rbc, "spring_stiffness_x", text="Stiffness")
+ sub.prop(rbc, "spring_damping_x")
+
+ row = col.row()
+ sub = row.row()
+ sub.scale_x = 0.1
+ sub.prop(rbc, "use_spring_y", toggle=True, text="Y")
+ sub = row.row()
+ sub.active = rbc.use_spring_y
+ sub.prop(rbc, "spring_stiffness_y", text="Stiffness")
+ sub.prop(rbc, "spring_damping_y")
+
+ row = col.row()
+ sub = row.row()
+ sub.scale_x = 0.1
+ sub.prop(rbc, "use_spring_z", toggle=True, text="Z")
+ sub = row.row()
+ sub.active = rbc.use_spring_z
+ sub.prop(rbc, "spring_stiffness_z", text="Stiffness")
+ sub.prop(rbc, "spring_damping_z")
+
+if __name__ == "__main__": # only for live edit.
+ bpy.utils.register_module(__name__)