diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-10-16 21:36:44 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2017-10-16 21:36:45 +0300 |
commit | e8962f90de4222d6f750d3d3478eff65490365d8 (patch) | |
tree | 45d534da762cab5b697d371fef0b42dffaad1f47 /release/scripts/startup/bl_ui/properties_physics_smoke.py | |
parent | a2758152e2dccb3b016e13a3de2d9e58587866ab (diff) |
Fix compatibility flag for nodetree
NODE_NEWER_SHADING was introduced in e868b459bb8e however it should have been
added as a bitflag.
BKE_scene_uses_blender_eevee() was used in gpu_shader_output() as a workaround
for compatibility being poorly used.
Anyways this fixes this situation. This is necessary for an upcoming patch, even
though this is considered temporary - since the other NODE_*_SHADING values are
legacy from Blender Internal drawing.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_physics_smoke.py')
0 files changed, 0 insertions, 0 deletions