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authorSergej Reich <sergej.reich@googlemail.com>2012-06-08 19:24:28 +0400
committerSergej Reich <sergej.reich@googlemail.com>2012-06-08 19:24:28 +0400
commit221a7878223e983372ba830e4ca1a17067abf2ba (patch)
tree13438c7f4461b37517a123e447867dfa0773c79e /release/scripts/startup/bl_ui/properties_physics_smoke.py
parent909752a3da73e3630769fdd886cd69f02f0fe2fc (diff)
Don't show physics properties in game engine conext
Also rename fluid panels to be more consistent with other simulations
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_physics_smoke.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_smoke.py14
1 files changed, 9 insertions, 5 deletions
diff --git a/release/scripts/startup/bl_ui/properties_physics_smoke.py b/release/scripts/startup/bl_ui/properties_physics_smoke.py
index 012aefebb6e..1b333f1e505 100644
--- a/release/scripts/startup/bl_ui/properties_physics_smoke.py
+++ b/release/scripts/startup/bl_ui/properties_physics_smoke.py
@@ -117,7 +117,8 @@ class PHYSICS_PT_smoke_groups(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
md = context.smoke
- return md and (md.smoke_type == 'DOMAIN')
+ rd = context.scene.render
+ return md and (md.smoke_type == 'DOMAIN') and (not rd.use_game_engine)
def draw(self, context):
layout = self.layout
@@ -145,7 +146,8 @@ class PHYSICS_PT_smoke_highres(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
md = context.smoke
- return md and (md.smoke_type == 'DOMAIN')
+ rd = context.scene.render
+ return md and (md.smoke_type == 'DOMAIN') and (not rd.use_game_engine)
def draw_header(self, context):
md = context.smoke.domain_settings
@@ -182,7 +184,8 @@ class PHYSICS_PT_smoke_cache(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
md = context.smoke
- return md and (md.smoke_type == 'DOMAIN')
+ rd = context.scene.render
+ return md and (md.smoke_type == 'DOMAIN') and (not rd.use_game_engine)
def draw(self, context):
layout = self.layout
@@ -202,8 +205,9 @@ class PHYSICS_PT_smoke_field_weights(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
- smoke = context.smoke
- return (smoke and smoke.smoke_type == 'DOMAIN')
+ md = context.smoke
+ rd = context.scene.render
+ return md and (md.smoke_type == 'DOMAIN') and (not rd.use_game_engine)
def draw(self, context):
domain = context.smoke.domain_settings