diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2016-07-05 08:05:32 +0300 |
---|---|---|
committer | Mitchell Stokes <mogurijin@gmail.com> | 2016-07-28 05:00:35 +0300 |
commit | 3a4c307652e7e58aace0384d7306b28b7626a1d9 (patch) | |
tree | fbf480a5050f0293264dc0d6bcaf6c7be4858340 /release/scripts/startup/bl_ui/properties_physics_smoke.py | |
parent | a27acefd0c89aab63a6c243a844e2790dfad961a (diff) |
Use COMPAT_ENGINES instead of RenderEngine.use_game_engine for panel poll methods
This mostly affects physics panels. Any engines relying on
RenderEngine.use_game_engine flag to show/hide panels will need to be
updated. The COMPAT_ENGINES technique is how we usually deal with this.
One issue with use_game_engine is that I cannot find a way to set it; it
appears only the BGE can set it. This means (without this commit)
external RenderEngines cannot get rid of the default physics panels.
The RE_GAME flag (the C flag behind use_game_engine) is pretty hacky
and we should look into removing its usage where possible.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_physics_smoke.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_physics_smoke.py | 18 |
1 files changed, 13 insertions, 5 deletions
diff --git a/release/scripts/startup/bl_ui/properties_physics_smoke.py b/release/scripts/startup/bl_ui/properties_physics_smoke.py index ef7d25e0a42..99aa54a958a 100644 --- a/release/scripts/startup/bl_ui/properties_physics_smoke.py +++ b/release/scripts/startup/bl_ui/properties_physics_smoke.py @@ -35,11 +35,12 @@ class PhysicButtonsPanel: def poll(cls, context): ob = context.object rd = context.scene.render - return (ob and ob.type == 'MESH') and (not rd.use_game_engine) and (context.smoke) + return (ob and ob.type == 'MESH') and (rd.engine in cls.COMPAT_ENGINES) and (context.smoke) class PHYSICS_PT_smoke(PhysicButtonsPanel, Panel): bl_label = "Smoke" + COMPAT_ENGINES = {'BLENDER_RENDER'} def draw(self, context): layout = self.layout @@ -131,6 +132,7 @@ class PHYSICS_PT_smoke(PhysicButtonsPanel, Panel): class PHYSICS_PT_smoke_flow_advanced(PhysicButtonsPanel, Panel): bl_label = "Smoke Flow Advanced" bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER'} @classmethod def poll(cls, context): @@ -165,6 +167,7 @@ class PHYSICS_PT_smoke_flow_advanced(PhysicButtonsPanel, Panel): class PHYSICS_PT_smoke_fire(PhysicButtonsPanel, Panel): bl_label = "Smoke Flames" bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER'} @classmethod def poll(cls, context): @@ -194,6 +197,7 @@ class PHYSICS_PT_smoke_fire(PhysicButtonsPanel, Panel): class PHYSICS_PT_smoke_adaptive_domain(PhysicButtonsPanel, Panel): bl_label = "Smoke Adaptive Domain" bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER'} @classmethod def poll(cls, context): @@ -227,12 +231,13 @@ class PHYSICS_PT_smoke_adaptive_domain(PhysicButtonsPanel, Panel): class PHYSICS_PT_smoke_highres(PhysicButtonsPanel, Panel): bl_label = "Smoke High Resolution" bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER'} @classmethod def poll(cls, context): md = context.smoke rd = context.scene.render - return md and (md.smoke_type == 'DOMAIN') and (not rd.use_game_engine) + return md and (md.smoke_type == 'DOMAIN') and (rd.engine in cls.COMPAT_ENGINES) def draw_header(self, context): md = context.smoke.domain_settings @@ -266,12 +271,13 @@ class PHYSICS_PT_smoke_highres(PhysicButtonsPanel, Panel): class PHYSICS_PT_smoke_groups(PhysicButtonsPanel, Panel): bl_label = "Smoke Groups" bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER'} @classmethod def poll(cls, context): md = context.smoke rd = context.scene.render - return md and (md.smoke_type == 'DOMAIN') and (not rd.use_game_engine) + return md and (md.smoke_type == 'DOMAIN') and (rd.engine in cls.COMPAT_ENGINES) def draw(self, context): layout = self.layout @@ -294,12 +300,13 @@ class PHYSICS_PT_smoke_groups(PhysicButtonsPanel, Panel): class PHYSICS_PT_smoke_cache(PhysicButtonsPanel, Panel): bl_label = "Smoke Cache" bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER'} @classmethod def poll(cls, context): md = context.smoke rd = context.scene.render - return md and (md.smoke_type == 'DOMAIN') and (not rd.use_game_engine) + return md and (md.smoke_type == 'DOMAIN') and (rd.engine in cls.COMPAT_ENGINES) def draw(self, context): layout = self.layout @@ -330,12 +337,13 @@ class PHYSICS_PT_smoke_cache(PhysicButtonsPanel, Panel): class PHYSICS_PT_smoke_field_weights(PhysicButtonsPanel, Panel): bl_label = "Smoke Field Weights" bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER'} @classmethod def poll(cls, context): md = context.smoke rd = context.scene.render - return md and (md.smoke_type == 'DOMAIN') and (not rd.use_game_engine) + return md and (md.smoke_type == 'DOMAIN') and (rd.engine in cls.COMPAT_ENGINES) def draw(self, context): domain = context.smoke.domain_settings |