diff options
author | Thomas Dinges <blender@dingto.org> | 2011-11-10 23:10:23 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2011-11-10 23:10:23 +0400 |
commit | 9e3deee808e127e3700a91d6547c22716f7d7ccd (patch) | |
tree | 1067c0b6881334f430c50cda3589f0e648a1dc39 /release/scripts/startup/bl_ui/properties_physics_softbody.py | |
parent | c8cb79a11f41bde65c762a334d48ce4bf854dd47 (diff) |
2.6 Physics UI Files:
* Remove redundant check for md, this is already done in the super class poll.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_physics_softbody.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_physics_softbody.py | 27 |
1 files changed, 12 insertions, 15 deletions
diff --git a/release/scripts/startup/bl_ui/properties_physics_softbody.py b/release/scripts/startup/bl_ui/properties_physics_softbody.py index b9f8910fa59..ea4180c891f 100644 --- a/release/scripts/startup/bl_ui/properties_physics_softbody.py +++ b/release/scripts/startup/bl_ui/properties_physics_softbody.py @@ -39,8 +39,6 @@ class PhysicButtonsPanel(): def poll(cls, context): ob = context.object rd = context.scene.render -# return (ob and ob.type == 'MESH') and (not rd.use_game_engine) -# i really hate touching things i do not understand completely .. but i think this should read (bjornmose) return (ob and (ob.type == 'MESH' or ob.type == 'LATTICE'or ob.type == 'CURVE')) and (not rd.use_game_engine) and (context.soft_body) @@ -53,22 +51,21 @@ class PHYSICS_PT_softbody(PhysicButtonsPanel, Panel): md = context.soft_body ob = context.object - if md: - softbody = md.settings + softbody = md.settings - # General - split = layout.split() - split.enabled = softbody_panel_enabled(md) + # General + split = layout.split() + split.enabled = softbody_panel_enabled(md) - col = split.column() - col.label(text="Object:") - col.prop(softbody, "friction") - col.prop(softbody, "mass") - col.prop_search(softbody, "vertex_group_mass", ob, "vertex_groups", text="Mass:") + col = split.column() + col.label(text="Object:") + col.prop(softbody, "friction") + col.prop(softbody, "mass") + col.prop_search(softbody, "vertex_group_mass", ob, "vertex_groups", text="Mass:") - col = split.column() - col.label(text="Simulation:") - col.prop(softbody, "speed") + col = split.column() + col.label(text="Simulation:") + col.prop(softbody, "speed") class PHYSICS_PT_softbody_cache(PhysicButtonsPanel, Panel): |