diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2016-07-05 08:05:32 +0300 |
---|---|---|
committer | Mitchell Stokes <mogurijin@gmail.com> | 2016-07-28 05:00:35 +0300 |
commit | 3a4c307652e7e58aace0384d7306b28b7626a1d9 (patch) | |
tree | fbf480a5050f0293264dc0d6bcaf6c7be4858340 /release/scripts/startup/bl_ui/properties_physics_softbody.py | |
parent | a27acefd0c89aab63a6c243a844e2790dfad961a (diff) |
Use COMPAT_ENGINES instead of RenderEngine.use_game_engine for panel poll methods
This mostly affects physics panels. Any engines relying on
RenderEngine.use_game_engine flag to show/hide panels will need to be
updated. The COMPAT_ENGINES technique is how we usually deal with this.
One issue with use_game_engine is that I cannot find a way to set it; it
appears only the BGE can set it. This means (without this commit)
external RenderEngines cannot get rid of the default physics panels.
The RE_GAME flag (the C flag behind use_game_engine) is pretty hacky
and we should look into removing its usage where possible.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_physics_softbody.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_physics_softbody.py | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/properties_physics_softbody.py b/release/scripts/startup/bl_ui/properties_physics_softbody.py index e74cac3d06b..c96f455a105 100644 --- a/release/scripts/startup/bl_ui/properties_physics_softbody.py +++ b/release/scripts/startup/bl_ui/properties_physics_softbody.py @@ -39,11 +39,12 @@ class PhysicButtonsPanel: def poll(cls, context): ob = context.object rd = context.scene.render - return (ob and (ob.type == 'MESH' or ob.type == 'LATTICE'or ob.type == 'CURVE')) and (not rd.use_game_engine) and (context.soft_body) + return (ob and (ob.type == 'MESH' or ob.type == 'LATTICE'or ob.type == 'CURVE')) and (rd.engine in cls.COMPAT_ENGINES) and (context.soft_body) class PHYSICS_PT_softbody(PhysicButtonsPanel, Panel): bl_label = "Soft Body" + COMPAT_ENGINES = {'BLENDER_RENDER'} def draw(self, context): layout = self.layout @@ -71,6 +72,7 @@ class PHYSICS_PT_softbody(PhysicButtonsPanel, Panel): class PHYSICS_PT_softbody_cache(PhysicButtonsPanel, Panel): bl_label = "Soft Body Cache" bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER'} def draw(self, context): md = context.soft_body @@ -80,6 +82,7 @@ class PHYSICS_PT_softbody_cache(PhysicButtonsPanel, Panel): class PHYSICS_PT_softbody_goal(PhysicButtonsPanel, Panel): bl_label = "Soft Body Goal" bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER'} def draw_header(self, context): softbody = context.soft_body.settings @@ -119,6 +122,7 @@ class PHYSICS_PT_softbody_goal(PhysicButtonsPanel, Panel): class PHYSICS_PT_softbody_edge(PhysicButtonsPanel, Panel): bl_label = "Soft Body Edges" bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER'} def draw_header(self, context): softbody = context.soft_body.settings @@ -168,6 +172,7 @@ class PHYSICS_PT_softbody_edge(PhysicButtonsPanel, Panel): class PHYSICS_PT_softbody_collision(PhysicButtonsPanel, Panel): bl_label = "Soft Body Self Collision" bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER'} def draw_header(self, context): softbody = context.soft_body.settings @@ -196,6 +201,7 @@ class PHYSICS_PT_softbody_collision(PhysicButtonsPanel, Panel): class PHYSICS_PT_softbody_solver(PhysicButtonsPanel, Panel): bl_label = "Soft Body Solver" bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER'} def draw(self, context): layout = self.layout @@ -228,6 +234,7 @@ class PHYSICS_PT_softbody_solver(PhysicButtonsPanel, Panel): class PHYSICS_PT_softbody_field_weights(PhysicButtonsPanel, Panel): bl_label = "Soft Body Field Weights" bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER'} def draw(self, context): md = context.soft_body |