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author | Clément Foucault <foucault.clem@gmail.com> | 2018-11-15 21:41:15 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-11-15 22:04:47 +0300 |
commit | 1b321048a7ebbb99d62c8d8e74446153ef487a59 (patch) | |
tree | afc153fe72ef11b0de9ef9def0d54de09c5b5799 /release/scripts/startup/bl_ui/properties_render.py | |
parent | f8964809b82e679d58669342ee0035db01a6c0c9 (diff) |
Eevee: Add Glossy Reflection clamping
This enables reducing the noise comming from very bright light sources
(like a sun) that can be found in distant HDRIs.
The lost energy may be replaced manually by a sunlight that compensate the
this loss.
This clamping only concerns Reflection Cubmaps and is done on all on all
of them.
Setting to 0.0 disables it (default).
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_render.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_render.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py index d16ba8b8621..3e5be909414 100644 --- a/release/scripts/startup/bl_ui/properties_render.py +++ b/release/scripts/startup/bl_ui/properties_render.py @@ -447,6 +447,7 @@ class RENDER_PT_eevee_indirect_lighting(RenderButtonsPanel, Panel): col.prop(props, "gi_cubemap_resolution") col.prop(props, "gi_visibility_resolution", text="Diffuse Occlusion") col.prop(props, "gi_irradiance_smoothing") + col.prop(props, "gi_glossy_clamp") class RENDER_PT_eevee_indirect_lighting_display(RenderButtonsPanel, Panel): |