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authorJeroen Bakker <j.bakker@atmind.nl>2019-05-02 16:18:53 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2019-05-02 17:19:12 +0300
commitb52a0c78aff3afd49c0712ee35ba01f6b48662f7 (patch)
tree3dadc3f008de4c77962299777357a6075732ce41 /release/scripts/startup/bl_ui/properties_render.py
parent76193106d2e3d1d211af33f39a3714e22944cb18 (diff)
Workbench,EEVEE: Viewport Render Samples
- Add `render_aa` and `viewport_aa` sampling setting for workbench. 0 samples means no AA, 1 sample uses FXAA and more samples will use TAA. The viewport `gpu_viewport_quality` can still limit viewport anti-aliasing method. - Use TAA when rendering images. (this used to be CPU based FSAA) - Removed `R_OSA` related settings. Reviewers: fclem, brecht Maniphest Tasks: T60847 Differential Revision: https://developer.blender.org/D4773
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_render.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_render.py26
1 files changed, 22 insertions, 4 deletions
diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py
index 193ab6e6462..4c794a80493 100644
--- a/release/scripts/startup/bl_ui/properties_render.py
+++ b/release/scripts/startup/bl_ui/properties_render.py
@@ -541,6 +541,27 @@ class RENDER_PT_eevee_hair(RenderButtonsPanel, Panel):
layout.prop(rd, "hair_subdiv")
+class RENDER_PT_opengl_sampling(RenderButtonsPanel, Panel):
+ bl_label = "Sampling"
+ COMPAT_ENGINES = {'BLENDER_WORKBENCH'}
+
+ @classmethod
+ def poll(cls, context):
+ return (context.engine in cls.COMPAT_ENGINES)
+
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+ layout.use_property_decorate = False # No animation.
+
+ scene = context.scene
+ props = scene.display
+
+ col = layout.column()
+ col.prop(props, "render_aa", text="Render")
+ col.prop(props, "viewport_aa", text="Viewport")
+
+
class RENDER_PT_opengl_film(RenderButtonsPanel, Panel):
bl_label = "Film"
bl_options = {'DEFAULT_CLOSED'}
@@ -552,10 +573,6 @@ class RENDER_PT_opengl_film(RenderButtonsPanel, Panel):
layout.use_property_decorate = False # No animation.
rd = context.scene.render
-
- layout.prop(rd, "use_antialiasing")
-
- layout.prop(rd, "antialiasing_samples")
layout.prop(rd, "alpha_mode")
@@ -704,6 +721,7 @@ classes = (
RENDER_PT_eevee_indirect_lighting_display,
RENDER_PT_eevee_film,
RENDER_PT_eevee_film_overscan,
+ RENDER_PT_opengl_sampling,
RENDER_PT_opengl_lighting,
RENDER_PT_opengl_color,
RENDER_PT_opengl_options,