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authorClément Foucault <foucault.clem@gmail.com>2018-10-28 23:41:40 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-10-28 23:48:22 +0300
commitb8331b79e63cfd80b5a18460e3988fe17fb01fb8 (patch)
treeeb38a4ed54466f4fce5fa6148c35e410f77585e9 /release/scripts/startup/bl_ui/properties_render.py
parent2c545c0409a9bd44e815dbbd4eb7038797e65b23 (diff)
Eevee: Implement jittered soft shadowmap
This new option is located in the shadows options in the render settings. This approach is simple and just randomize the shadow map position (not the lamp itself) and just let the temporal supersampling do the average of all the shadowing. The downside is that is needs quite a large number of samples to give smooth results and individual sample position can remain visible. Enabling this option will make the viewport refresh all shadow maps every redraw so it has a serious performance impact. This approach is not physicaly based at all and will not match cycles. ---- The sampling for point lamps (spheres) is not
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_render.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_render.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py
index fbc19a4c83e..d64570b07ca 100644
--- a/release/scripts/startup/bl_ui/properties_render.py
+++ b/release/scripts/startup/bl_ui/properties_render.py
@@ -748,6 +748,7 @@ class RENDER_PT_eevee_shadows(RenderButtonsPanel, Panel):
col.prop(props, "shadow_cube_size", text="Cube Size")
col.prop(props, "shadow_cascade_size", text="Cascade Size")
col.prop(props, "use_shadow_high_bitdepth")
+ col.prop(props, "use_soft_shadows")
class RENDER_PT_eevee_sampling(RenderButtonsPanel, Panel):