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author | Clément Foucault <foucault.clem@gmail.com> | 2018-11-12 23:15:33 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-11-12 23:18:10 +0300 |
commit | 77a5250975620b38c51969d9875eded6dfb3bf98 (patch) | |
tree | 46167ff49fb5f15a882309d3beda1c2d3619d347 /release/scripts/startup/bl_ui/properties_render.py | |
parent | 6ba7345ca5393077dddbfaa48651a209b23e9bd0 (diff) |
Eevee: Hide Sprite threshold as it is not implemented yet
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_render.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_render.py | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py index 19de7563c2c..bbb1a067dd7 100644 --- a/release/scripts/startup/bl_ui/properties_render.py +++ b/release/scripts/startup/bl_ui/properties_render.py @@ -197,7 +197,8 @@ class RENDER_PT_eevee_depth_of_field(RenderButtonsPanel, Panel): layout.active = props.use_dof col = layout.column() col.prop(props, "bokeh_max_size") - col.prop(props, "bokeh_threshold") + # Not supported yet + # col.prop(props, "bokeh_threshold") class RENDER_PT_eevee_bloom(RenderButtonsPanel, Panel): |