diff options
author | Jeroen Bakker <j.bakker@atmind.nl> | 2019-05-17 17:57:31 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-05-17 18:59:26 +0300 |
commit | bc3139d79226896cf6c2b0813a1188eda70fad09 (patch) | |
tree | e5c7f1f878b4769def10e2ddbc75aacebda4afd5 /release/scripts/startup/bl_ui/properties_render.py | |
parent | 043299ab69ca47a42fc8ca4f629727f8a6a2dd31 (diff) |
Cycles/Eevee: unify depth of field settings for cameras
There is now a checkbox to enable/disable depth of field per camera. For Eevee
this replace the scene level setting. For Cycles there is now only an F-Stop
value, no longer a Radius.
Existing files are converted based on Cycles or Eevee being set in the scene.
Differential Revision: https://developer.blender.org/D4882
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_render.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_render.py | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py index b99e2b9d731..45a492c0ff7 100644 --- a/release/scripts/startup/bl_ui/properties_render.py +++ b/release/scripts/startup/bl_ui/properties_render.py @@ -183,18 +183,12 @@ class RENDER_PT_eevee_depth_of_field(RenderButtonsPanel, Panel): def poll(cls, context): return (context.engine in cls.COMPAT_ENGINES) - def draw_header(self, context): - scene = context.scene - props = scene.eevee - self.layout.prop(props, "use_dof", text="") - def draw(self, context): layout = self.layout layout.use_property_split = True scene = context.scene props = scene.eevee - layout.active = props.use_dof col = layout.column() col.prop(props, "bokeh_max_size") # Not supported yet |