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authorClément Foucault <foucault.clem@gmail.com>2019-05-16 17:43:41 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-05-17 14:38:42 +0300
commitb526221315e5734306ef3bf5e520529d7f9e24a2 (patch)
tree112199cadf35036f3b6452ded533ec26d146e4ff /release/scripts/startup/bl_ui/properties_render.py
parentb23af112d2439a8d6b993fbf7daa3b527cfb48c8 (diff)
Eevee: Remove the Subsurface Render checkbox
This is to simplify the usage of SSS. Now it automatically detect if there is any SSS material in the view and allocate the needed buffer if any.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_render.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_render.py7
1 files changed, 0 insertions, 7 deletions
diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py
index 18ef034af32..fbf247b2858 100644
--- a/release/scripts/startup/bl_ui/properties_render.py
+++ b/release/scripts/startup/bl_ui/properties_render.py
@@ -316,11 +316,6 @@ class RENDER_PT_eevee_subsurface_scattering(RenderButtonsPanel, Panel):
def poll(cls, context):
return (context.engine in cls.COMPAT_ENGINES)
- def draw_header(self, context):
- scene = context.scene
- props = scene.eevee
- self.layout.prop(props, "use_sss", text="")
-
def draw(self, context):
layout = self.layout
layout.use_property_split = True
@@ -328,8 +323,6 @@ class RENDER_PT_eevee_subsurface_scattering(RenderButtonsPanel, Panel):
scene = context.scene
props = scene.eevee
- layout.active = props.use_sss
-
col = layout.column()
col.prop(props, "sss_samples")
col.prop(props, "sss_jitter_threshold")