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authorClément Foucault <foucault.clem@gmail.com>2018-11-15 20:13:07 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-11-15 20:16:30 +0300
commitc2164e579c3dde8c0fbb42e0c146bfd5ad1b563b (patch)
tree631fedacdf5e4830acf2a54c6ab7bc4225e48f04 /release/scripts/startup/bl_ui/properties_render.py
parent11b3954346b1e4ee2d70d8f4efa2e1a57c9fbef8 (diff)
Eevee: Add irradiance smoothing
This is a parameter that will make the interpolation between irradiance cells of a same Irradiance Volume smoother, reducing the weight of the light leaking correction factors. It is usefull in some cases to avoid harsh lighting transition that can happen when a sample point it near a surface.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_render.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_render.py2
1 files changed, 2 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py
index 61804bae9d8..d16ba8b8621 100644
--- a/release/scripts/startup/bl_ui/properties_render.py
+++ b/release/scripts/startup/bl_ui/properties_render.py
@@ -446,6 +446,8 @@ class RENDER_PT_eevee_indirect_lighting(RenderButtonsPanel, Panel):
col.prop(props, "gi_diffuse_bounces")
col.prop(props, "gi_cubemap_resolution")
col.prop(props, "gi_visibility_resolution", text="Diffuse Occlusion")
+ col.prop(props, "gi_irradiance_smoothing")
+
class RENDER_PT_eevee_indirect_lighting_display(RenderButtonsPanel, Panel):
bl_label = "Display"