diff options
author | William Reynish <billreynish> | 2018-10-31 19:23:43 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-10-31 19:58:57 +0300 |
commit | 4b7b1ba114812caaa096ac2994051f8148bea9a5 (patch) | |
tree | c15beb2b5b7890b57bd6e104611d4907c501241f /release/scripts/startup/bl_ui/properties_render.py | |
parent | a2a8e7121081404e35d9aa4769b17ebf23f83f11 (diff) |
UI: more single column layout for brush and render properties.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_render.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_render.py | 147 |
1 files changed, 103 insertions, 44 deletions
diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py index 951324cfbfd..25e22be5377 100644 --- a/release/scripts/startup/bl_ui/properties_render.py +++ b/release/scripts/startup/bl_ui/properties_render.py @@ -197,11 +197,13 @@ class RENDER_PT_post_processing(RenderButtonsPanel, Panel): rd = context.scene.render - col = layout.column(align=True) + flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False) + col = flow.column() col.prop(rd, "use_compositing") + col = flow.column() col.prop(rd, "use_sequencer") - col.prop(rd, "dither_intensity", text="Dither", slider=True) + layout.prop(rd, "dither_intensity", text="Dither", slider=True) class RENDER_PT_stamp(RenderButtonsPanel, Panel): @@ -252,11 +254,26 @@ class RENDER_PT_stamp(RenderButtonsPanel, Panel): col = flow.column() col.prop(rd, "use_stamp_strip_meta", text="Use Strip Metadata") - row = layout.split(factor=0.3) - row.prop(rd, "use_stamp_note", text="Note") - sub = row.row() - sub.active = rd.use_stamp_note - sub.prop(rd, "stamp_note_text", text="") + +class RENDER_PT_stamp_note(RenderButtonsPanel, Panel): + bl_label = "Note" + bl_parent_id = "RENDER_PT_stamp" + bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} + + def draw_header(self, context): + rd = context.scene.render + + self.layout.prop(rd, "use_stamp_note", text="") + + def draw(self, context): + layout = self.layout + + rd = context.scene.render + + layout.active = rd.use_stamp_note + layout.prop(rd, "stamp_note_text", text="") + class RENDER_PT_stamp_burn(RenderButtonsPanel, Panel): @@ -589,12 +606,11 @@ class RENDER_PT_eevee_ambient_occlusion(RenderButtonsPanel, Panel): layout.active = props.use_gtao col = layout.column() - col.prop(props, "use_gtao_bent_normals") - col.prop(props, "use_gtao_bounce") col.prop(props, "gtao_distance") col.prop(props, "gtao_factor") col.prop(props, "gtao_quality") - + col.prop(props, "use_gtao_bent_normals") + col.prop(props, "use_gtao_bounce") class RENDER_PT_eevee_motion_blur(RenderButtonsPanel, Panel): bl_label = "Motion Blur" @@ -701,25 +717,57 @@ class RENDER_PT_eevee_volumetric(RenderButtonsPanel, Panel): props = scene.eevee layout.active = props.use_volumetric + + col = layout.column(align=True) + col.prop(props, "volumetric_start") + col.prop(props, "volumetric_end") + col = layout.column() - sub = col.column(align=True) - sub.prop(props, "volumetric_start") - sub.prop(props, "volumetric_end") col.prop(props, "volumetric_tile_size") - col.separator() col.prop(props, "volumetric_samples") - sub.prop(props, "volumetric_sample_distribution") - col.separator() - col.prop(props, "use_volumetric_lights") + col.prop(props, "volumetric_sample_distribution") - sub = col.column() - sub.active = props.use_volumetric_lights - sub.prop(props, "volumetric_light_clamp", text="Light Clamping") - col.separator() - col.prop(props, "use_volumetric_shadows") - sub = col.column() - sub.active = props.use_volumetric_shadows - sub.prop(props, "volumetric_shadow_samples", text="Shadow Samples") + +class RENDER_PT_eevee_volumetric_lighting(RenderButtonsPanel, Panel): + bl_label = "Volumetric Lighting" + bl_parent_id = "RENDER_PT_eevee_volumetric" + COMPAT_ENGINES = {'BLENDER_EEVEE'} + + def draw_header(self, context): + scene = context.scene + props = scene.eevee + self.layout.prop(props, "use_volumetric_lights", text="") + + def draw(self, context): + layout = self.layout + layout.use_property_split = True + + scene = context.scene + props = scene.eevee + + layout.active = props.use_volumetric_lights + layout.prop(props, "volumetric_light_clamp", text="Light Clamping") + + +class RENDER_PT_eevee_volumetric_shadows(RenderButtonsPanel, Panel): + bl_label = "Volumetric Shadows" + bl_parent_id = "RENDER_PT_eevee_volumetric" + COMPAT_ENGINES = {'BLENDER_EEVEE'} + + def draw_header(self, context): + scene = context.scene + props = scene.eevee + self.layout.prop(props, "use_volumetric_shadows", text="") + + def draw(self, context): + layout = self.layout + layout.use_property_split = True + + scene = context.scene + props = scene.eevee + + layout.active = props.use_volumetric_shadows + layout.prop(props, "volumetric_shadow_samples", text="Shadow Samples") class RENDER_PT_eevee_subsurface_scattering(RenderButtonsPanel, Panel): @@ -862,28 +910,36 @@ class RENDER_PT_eevee_indirect_lighting(RenderButtonsPanel, Panel): col.prop(props, "gi_cubemap_resolution") col.prop(props, "gi_visibility_resolution", text="Diffuse Occlusion") - layout.use_property_split = False - row = layout.split(factor=0.5) - row.alignment = 'RIGHT' - row.label(text="Cubemap Display") +class RENDER_PT_eevee_indirect_lighting_display(RenderButtonsPanel, Panel): + bl_label = "Display" + bl_parent_id = "RENDER_PT_eevee_indirect_lighting" + COMPAT_ENGINES = {'BLENDER_EEVEE'} + + @classmethod + def poll(cls, context): + return (context.engine in cls.COMPAT_ENGINES) - sub = row.row(align=True) - sub.prop(props, "gi_cubemap_display_size", text="Size") + def draw(self, context): + layout = self.layout + layout.use_property_split = True + layout.use_property_decorate = False # No animation. + + scene = context.scene + props = scene.eevee + + row = layout.row(align=True) + row.prop(props, "gi_cubemap_display_size", text="Cubemap Size") if props.gi_show_cubemaps: - sub.prop(props, "gi_show_cubemaps", text="", toggle=True, icon='HIDE_OFF') + row.prop(props, "gi_show_cubemaps", text="", toggle=True, icon='HIDE_OFF') else: - sub.prop(props, "gi_show_cubemaps", text="", toggle=True, icon='HIDE_ON') + row.prop(props, "gi_show_cubemaps", text="", toggle=True, icon='HIDE_ON') - row = layout.split(factor=0.5) - row.alignment = 'RIGHT' - row.label(text="Irradiance Display") - - sub = row.row(align=True) - sub.prop(props, "gi_irradiance_display_size", text="Size") + row = layout.row(align=True) + row.prop(props, "gi_irradiance_display_size", text="Irradiance Size") if props.gi_show_irradiance: - sub.prop(props, "gi_show_irradiance", text="", toggle=True, icon='HIDE_OFF') + row.prop(props, "gi_show_irradiance", text="", toggle=True, icon='HIDE_OFF') else: - sub.prop(props, "gi_show_irradiance", text="", toggle=True, icon='HIDE_ON') + row.prop(props, "gi_show_irradiance", text="", toggle=True, icon='HIDE_ON') class RENDER_PT_eevee_film(RenderButtonsPanel, Panel): @@ -921,10 +977,9 @@ class RENDER_PT_eevee_hair(RenderButtonsPanel, Panel): scene = context.scene rd = scene.render - row = layout.row() - row.prop(rd, "hair_type", expand=True) - layout.use_property_split = True + + layout.prop(rd, "hair_type", expand=True) layout.prop(rd, "hair_subdiv") @@ -996,6 +1051,7 @@ classes = ( RENDER_PT_encoding_video, RENDER_PT_encoding_audio, RENDER_PT_stamp, + RENDER_PT_stamp_note, RENDER_PT_stamp_burn, RENDER_UL_renderviews, RENDER_PT_stereoscopy, @@ -1006,10 +1062,13 @@ classes = ( RENDER_PT_eevee_film, RENDER_PT_eevee_shadows, RENDER_PT_eevee_indirect_lighting, + RENDER_PT_eevee_indirect_lighting_display, RENDER_PT_eevee_subsurface_scattering, RENDER_PT_eevee_screen_space_reflections, RENDER_PT_eevee_ambient_occlusion, RENDER_PT_eevee_volumetric, + RENDER_PT_eevee_volumetric_lighting, + RENDER_PT_eevee_volumetric_shadows, RENDER_PT_eevee_motion_blur, RENDER_PT_eevee_depth_of_field, RENDER_PT_eevee_bloom, |