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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2012-10-28 20:09:51 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2012-10-28 20:09:51 +0400
commit5acd5d14970c829c2873623716a67beeb6da5278 (patch)
treef805a8fd6d5ae5ad4a6d9903f5c26b511a21c32b /release/scripts/startup/bl_ui/properties_render_layer.py
parentf252230216ce0b6e73ed69edb1c05a07ac1e373a (diff)
Improvements of Freestyle GUI controls - Part 1.
This commit makes a set of fixes and improvements based on the results of Freestyle branch review by Brecht. The discussion thread is: http://lists.blender.org/pipermail/bf-committers/2012-October/037927.html * The Layers panel and Freestyle-related panels in the Render tab of the Properties window were moved to the newly created Render Layers tab. The idea is to separate per render layer rendering options into a distinct Properties window tab, and use the existing Render tab to accommodate per scene rendering options. * The new Freestyle panel was added in the Render tab. The panel header contains a toggle button for globally enabling Freestyle, with the aim of making Freestyle easier to find. Those Freestyle options in the Post Processing panel were also moved to the new panel. * GUI code was updated so that UI controls will be greyed out (instead of being hidden) when Freestyle is disabled. Additional UI changes were also made to reduce space consumption. * The list of line sets was moved from the Freestyle panel to the Freestyle: Line Sets panel. * Old ray-casting algorithms were removed from the UI. Now only two algorithms (culled and non-culled cumulative visibility detection algorithms) are available, and the selection is done by the new "Culling" toggle button within the edge detection options.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_render_layer.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_render_layer.py677
1 files changed, 677 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_render_layer.py b/release/scripts/startup/bl_ui/properties_render_layer.py
new file mode 100644
index 00000000000..b8c76fea7e8
--- /dev/null
+++ b/release/scripts/startup/bl_ui/properties_render_layer.py
@@ -0,0 +1,677 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+from bpy.types import Menu, Panel
+
+
+class RenderLayerButtonsPanel():
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "render_layer"
+ # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
+
+ @classmethod
+ def poll(cls, context):
+ scene = context.scene
+ return scene and (scene.render.engine in cls.COMPAT_ENGINES)
+
+
+class RENDERLAYER_PT_layers(RenderLayerButtonsPanel, Panel):
+ bl_label = "Layers"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ scene = context.scene
+ rd = scene.render
+
+ row = layout.row()
+ row.template_list(rd, "layers", rd.layers, "active_index", rows=2)
+
+ col = row.column(align=True)
+ col.operator("scene.render_layer_add", icon='ZOOMIN', text="")
+ col.operator("scene.render_layer_remove", icon='ZOOMOUT', text="")
+
+ row = layout.row()
+ rl = rd.layers.active
+ if rl:
+ row.prop(rl, "name")
+ row.prop(rd, "use_single_layer", text="", icon_only=True)
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(scene, "layers", text="Scene")
+ col.label(text="")
+ col.prop(rl, "light_override", text="Light")
+ col.prop(rl, "material_override", text="Material")
+
+ col = split.column()
+ col.prop(rl, "layers", text="Layer")
+ col.label(text="Mask Layers:")
+ col.prop(rl, "layers_zmask", text="")
+
+ layout.separator()
+ layout.label(text="Include:")
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(rl, "use_zmask")
+ row = col.row()
+ row.prop(rl, "invert_zmask", text="Negate")
+ row.active = rl.use_zmask
+ col.prop(rl, "use_all_z")
+
+ col = split.column()
+ col.prop(rl, "use_solid")
+ col.prop(rl, "use_halo")
+ col.prop(rl, "use_ztransp")
+ col.prop(rl, "use_sky")
+
+ col = split.column()
+ col.prop(rl, "use_edge_enhance")
+ col.prop(rl, "use_strand")
+ col.prop(rl, "use_freestyle")
+
+ layout.separator()
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Passes:")
+ col.prop(rl, "use_pass_combined")
+ col.prop(rl, "use_pass_z")
+ col.prop(rl, "use_pass_vector")
+ col.prop(rl, "use_pass_normal")
+ col.prop(rl, "use_pass_uv")
+ col.prop(rl, "use_pass_mist")
+ col.prop(rl, "use_pass_object_index")
+ col.prop(rl, "use_pass_material_index")
+ col.prop(rl, "use_pass_color")
+
+ col = split.column()
+ col.label()
+ col.prop(rl, "use_pass_diffuse")
+ row = col.row()
+ row.prop(rl, "use_pass_specular")
+ row.prop(rl, "exclude_specular", text="")
+ row = col.row()
+ row.prop(rl, "use_pass_shadow")
+ row.prop(rl, "exclude_shadow", text="")
+ row = col.row()
+ row.prop(rl, "use_pass_emit")
+ row.prop(rl, "exclude_emit", text="")
+ row = col.row()
+ row.prop(rl, "use_pass_ambient_occlusion")
+ row.prop(rl, "exclude_ambient_occlusion", text="")
+ row = col.row()
+ row.prop(rl, "use_pass_environment")
+ row.prop(rl, "exclude_environment", text="")
+ row = col.row()
+ row.prop(rl, "use_pass_indirect")
+ row.prop(rl, "exclude_indirect", text="")
+ row = col.row()
+ row.prop(rl, "use_pass_reflection")
+ row.prop(rl, "exclude_reflection", text="")
+ row = col.row()
+ row.prop(rl, "use_pass_refraction")
+ row.prop(rl, "exclude_refraction", text="")
+
+
+class RENDER_MT_lineset_specials(Menu):
+ bl_label = "Lineset Specials"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.operator("scene.freestyle_lineset_copy", icon='COPYDOWN')
+ layout.operator("scene.freestyle_lineset_paste", icon='PASTEDOWN')
+
+
+class RENDERLAYER_PT_freestyle(RenderLayerButtonsPanel, Panel):
+ bl_label = "Freestyle"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw(self, context):
+ rd = context.scene.render
+ rl = rd.layers.active
+ freestyle = rl.freestyle_settings
+
+ layout = self.layout
+ layout.enabled = rl.use_freestyle
+ layout.prop(freestyle, "mode", text="Control mode")
+
+ col = layout.column()
+ col.label(text="Edge Detection Options:")
+ split = col.split()
+ sub = split.column()
+ sub.prop(freestyle, "crease_angle")
+ sub.prop(freestyle, "use_culling")
+ sub = split.column()
+ sub.prop(freestyle, "use_smoothness")
+ sub.prop(freestyle, "use_material_boundaries")
+ col.prop(freestyle, "use_advanced_options")
+ # Advanced options are hidden by default to warn new users
+ if freestyle.use_advanced_options:
+ split = col.split()
+ sub = split.column()
+ sub.enabled = freestyle.use_advanced_options
+ if freestyle.mode == "SCRIPT":
+ sub.prop(freestyle, "use_ridges_and_valleys")
+ sub.prop(freestyle, "sphere_radius")
+ sub = split.column()
+ sub.enabled = freestyle.use_advanced_options
+ if freestyle.mode == "SCRIPT":
+ sub.prop(freestyle, "use_suggestive_contours")
+ sub.prop(freestyle, "kr_derivative_epsilon")
+
+ if freestyle.mode == "SCRIPT":
+ split = layout.split()
+ split.label("Style modules:")
+ split.operator("scene.freestyle_module_add", text="Add")
+ for i, module in enumerate(freestyle.modules):
+ box = layout.box()
+ box.context_pointer_set("freestyle_module", module)
+ row = box.row(align=True)
+ row.prop(module, "use", text="")
+ row.prop(module, "module_path", text="")
+ row.operator("scene.freestyle_module_remove", icon='X', text="")
+ row.operator("scene.freestyle_module_move", icon='TRIA_UP', text="").direction = 'UP'
+ row.operator("scene.freestyle_module_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
+
+
+class RENDERLAYER_PT_freestyle_lineset(RenderLayerButtonsPanel, Panel):
+ bl_label = "Freestyle: Line Set"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ @classmethod
+ def poll(cls, context):
+ rd = context.scene.render
+ if rd.engine not in cls.COMPAT_ENGINES:
+ return False
+ rl = rd.layers.active
+ return rl and rl.freestyle_settings.mode == "EDITOR"
+
+ def draw_edge_type_buttons(self, box, lineset, edge_type):
+ # property names
+ select_edge_type = "select_" + edge_type
+ exclude_edge_type = "exclude_" + edge_type
+ # draw edge type buttons
+ row = box.row(align=True)
+ row.prop(lineset, select_edge_type)
+ sub = row.column()
+ sub.prop(lineset, exclude_edge_type, text="")
+ sub.enabled = getattr(lineset, select_edge_type)
+
+ def draw(self, context):
+ rd = context.scene.render
+ rl = rd.layers.active
+ freestyle = rl.freestyle_settings
+ lineset = freestyle.linesets.active
+
+ layout = self.layout
+ layout.enabled = rl.use_freestyle
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Line Sets:")
+ row = col.row()
+ rows = 2
+ if lineset:
+ rows = 5
+ row.template_list(freestyle, "linesets", freestyle.linesets, "active_index", rows=rows)
+
+ sub = row.column()
+ subsub = sub.column(align=True)
+ subsub.operator("scene.freestyle_lineset_add", icon='ZOOMIN', text="")
+ subsub.operator("scene.freestyle_lineset_remove", icon='ZOOMOUT', text="")
+ subsub.menu("RENDER_MT_lineset_specials", icon='DOWNARROW_HLT', text="")
+ if lineset:
+ sub.separator()
+ subsub = sub.column(align=True)
+ subsub.operator("scene.freestyle_lineset_move", icon='TRIA_UP', text="").direction = 'UP'
+ subsub.operator("scene.freestyle_lineset_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
+
+ #col = split.column()
+ col.prop(lineset, "name")
+
+ col.prop(lineset, "select_by_visibility")
+ if lineset.select_by_visibility:
+ sub = col.row(align=True)
+ sub.prop(lineset, "visibility", expand=True)
+ if lineset.visibility == "RANGE":
+ sub = col.row(align=True)
+ sub.prop(lineset, "qi_start")
+ sub.prop(lineset, "qi_end")
+ col.separator() # XXX
+
+ col.prop(lineset, "select_by_edge_types")
+ if lineset.select_by_edge_types:
+ row = col.row()
+ row.prop(lineset, "edge_type_negation", expand=True)
+ row = col.row()
+ row.prop(lineset, "edge_type_combination", expand=True)
+
+ row = col.row()
+ sub = row.column()
+ self.draw_edge_type_buttons(sub, lineset, "silhouette")
+ self.draw_edge_type_buttons(sub, lineset, "border")
+ self.draw_edge_type_buttons(sub, lineset, "contour")
+ self.draw_edge_type_buttons(sub, lineset, "suggestive_contour")
+ self.draw_edge_type_buttons(sub, lineset, "ridge_valley")
+ sub = row.column()
+ self.draw_edge_type_buttons(sub, lineset, "crease")
+ self.draw_edge_type_buttons(sub, lineset, "edge_mark")
+ self.draw_edge_type_buttons(sub, lineset, "external_contour")
+ self.draw_edge_type_buttons(sub, lineset, "material_boundary")
+ col.separator() # XXX
+
+ col.prop(lineset, "select_by_face_marks")
+ if lineset.select_by_face_marks:
+ row = col.row()
+ row.prop(lineset, "face_mark_negation", expand=True)
+ row = col.row()
+ row.prop(lineset, "face_mark_condition", expand=True)
+ col.separator() # XXX
+
+ col.prop(lineset, "select_by_group")
+ if lineset.select_by_group:
+ col.prop(lineset, "group")
+ row = col.row()
+ row.prop(lineset, "group_negation", expand=True)
+ col.separator() # XXX
+
+ col.prop(lineset, "select_by_image_border")
+
+
+class RENDERLAYER_PT_freestyle_linestyle(RenderLayerButtonsPanel, Panel):
+ bl_label = "Freestyle: Line Style"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ @classmethod
+ def poll(cls, context):
+ rd = context.scene.render
+ if rd.engine not in cls.COMPAT_ENGINES:
+ return False
+ rl = rd.layers.active
+ return rl and rl.freestyle_settings.mode == "EDITOR"
+
+ def draw_modifier_box_header(self, box, modifier):
+ row = box.row()
+ row.context_pointer_set("modifier", modifier)
+ if modifier.expanded:
+ icon = "TRIA_DOWN"
+ else:
+ icon = "TRIA_RIGHT"
+ row.prop(modifier, "expanded", text="", icon=icon, emboss=False)
+ row.label(text=modifier.rna_type.name)
+ row.prop(modifier, "name", text="")
+ row.prop(modifier, "use", text="")
+ row.operator("scene.freestyle_modifier_copy", icon='NONE', text="Copy")
+ sub = row.row(align=True)
+ sub.operator("scene.freestyle_modifier_move", icon='TRIA_UP', text="").direction = 'UP'
+ sub.operator("scene.freestyle_modifier_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
+ row.operator("scene.freestyle_modifier_remove", icon='X', text="")
+
+ def draw_modifier_common(self, box, modifier):
+ row = box.row()
+ row.prop(modifier, "blend", text="")
+ row.prop(modifier, "influence")
+
+ def draw_modifier_color_ramp_common(self, box, modifier, has_range):
+ box.template_color_ramp(modifier, "color_ramp", expand=True)
+ if has_range:
+ row = box.row(align=True)
+ row.prop(modifier, "range_min")
+ row.prop(modifier, "range_max")
+
+ def draw_modifier_curve_common(self, box, modifier, has_range, has_value):
+ row = box.row()
+ row.prop(modifier, "mapping", text="")
+ sub = row.column()
+ sub.prop(modifier, "invert")
+ if modifier.mapping == "CURVE":
+ sub.enabled = False
+ box.template_curve_mapping(modifier, "curve")
+ if has_range:
+ row = box.row(align=True)
+ row.prop(modifier, "range_min")
+ row.prop(modifier, "range_max")
+ if has_value:
+ row = box.row(align=True)
+ row.prop(modifier, "value_min")
+ row.prop(modifier, "value_max")
+
+ def draw_color_modifier(self, context, modifier):
+ layout = self.layout
+
+ col = layout.column(align=True)
+ self.draw_modifier_box_header(col.box(), modifier)
+ if modifier.expanded:
+ box = col.box()
+ self.draw_modifier_common(box, modifier)
+
+ if modifier.type == "ALONG_STROKE":
+ self.draw_modifier_color_ramp_common(box, modifier, False)
+
+ elif modifier.type == "DISTANCE_FROM_OBJECT":
+ box.prop(modifier, "target")
+ self.draw_modifier_color_ramp_common(box, modifier, True)
+ prop = box.operator("scene.freestyle_fill_range_by_selection")
+ prop.type = 'COLOR'
+ prop.name = modifier.name
+
+ elif modifier.type == "DISTANCE_FROM_CAMERA":
+ self.draw_modifier_color_ramp_common(box, modifier, True)
+ prop = box.operator("scene.freestyle_fill_range_by_selection")
+ prop.type = 'COLOR'
+ prop.name = modifier.name
+
+ elif modifier.type == "MATERIAL":
+ row = box.row()
+ row.prop(modifier, "material_attr", text="")
+ sub = row.column()
+ sub.prop(modifier, "use_ramp")
+ if modifier.material_attr in ["DIFF", "SPEC"]:
+ sub.enabled = True
+ show_ramp = modifier.use_ramp
+ else:
+ sub.enabled = False
+ show_ramp = True
+ if show_ramp:
+ self.draw_modifier_color_ramp_common(box, modifier, False)
+
+ def draw_alpha_modifier(self, context, modifier):
+ layout = self.layout
+
+ col = layout.column(align=True)
+ self.draw_modifier_box_header(col.box(), modifier)
+ if modifier.expanded:
+ box = col.box()
+ self.draw_modifier_common(box, modifier)
+
+ if modifier.type == "ALONG_STROKE":
+ self.draw_modifier_curve_common(box, modifier, False, False)
+
+ elif modifier.type == "DISTANCE_FROM_OBJECT":
+ box.prop(modifier, "target")
+ self.draw_modifier_curve_common(box, modifier, True, False)
+ prop = box.operator("scene.freestyle_fill_range_by_selection")
+ prop.type = 'ALPHA'
+ prop.name = modifier.name
+
+ elif modifier.type == "DISTANCE_FROM_CAMERA":
+ self.draw_modifier_curve_common(box, modifier, True, False)
+ prop = box.operator("scene.freestyle_fill_range_by_selection")
+ prop.type = 'ALPHA'
+ prop.name = modifier.name
+
+ elif modifier.type == "MATERIAL":
+ box.prop(modifier, "material_attr", text="")
+ self.draw_modifier_curve_common(box, modifier, False, False)
+
+ def draw_thickness_modifier(self, context, modifier):
+ layout = self.layout
+
+ col = layout.column(align=True)
+ self.draw_modifier_box_header(col.box(), modifier)
+ if modifier.expanded:
+ box = col.box()
+ self.draw_modifier_common(box, modifier)
+
+ if modifier.type == "ALONG_STROKE":
+ self.draw_modifier_curve_common(box, modifier, False, True)
+
+ elif modifier.type == "DISTANCE_FROM_OBJECT":
+ box.prop(modifier, "target")
+ self.draw_modifier_curve_common(box, modifier, True, True)
+ prop = box.operator("scene.freestyle_fill_range_by_selection")
+ prop.type = 'THICKNESS'
+ prop.name = modifier.name
+
+ elif modifier.type == "DISTANCE_FROM_CAMERA":
+ self.draw_modifier_curve_common(box, modifier, True, True)
+ prop = box.operator("scene.freestyle_fill_range_by_selection")
+ prop.type = 'THICKNESS'
+ prop.name = modifier.name
+
+ elif modifier.type == "MATERIAL":
+ box.prop(modifier, "material_attr", text="")
+ self.draw_modifier_curve_common(box, modifier, False, True)
+
+ elif modifier.type == "CALLIGRAPHY":
+ col = box.column()
+ col.prop(modifier, "orientation")
+ col.prop(modifier, "min_thickness")
+ col.prop(modifier, "max_thickness")
+
+ def draw_geometry_modifier(self, context, modifier):
+ layout = self.layout
+
+ col = layout.column(align=True)
+ self.draw_modifier_box_header(col.box(), modifier)
+ if modifier.expanded:
+ box = col.box()
+
+ if modifier.type == "SAMPLING":
+ box.prop(modifier, "sampling")
+
+ elif modifier.type == "BEZIER_CURVE":
+ box.prop(modifier, "error")
+
+ elif modifier.type == "SINUS_DISPLACEMENT":
+ box.prop(modifier, "wavelength")
+ box.prop(modifier, "amplitude")
+ box.prop(modifier, "phase")
+
+ elif modifier.type == "SPATIAL_NOISE":
+ box.prop(modifier, "amplitude")
+ box.prop(modifier, "scale")
+ box.prop(modifier, "octaves")
+ sub = box.row()
+ sub.prop(modifier, "smooth")
+ sub.prop(modifier, "pure_random")
+
+ elif modifier.type == "PERLIN_NOISE_1D":
+ box.prop(modifier, "frequency")
+ box.prop(modifier, "amplitude")
+ box.prop(modifier, "octaves")
+ box.prop(modifier, "angle")
+ box.prop(modifier, "seed")
+
+ elif modifier.type == "PERLIN_NOISE_2D":
+ box.prop(modifier, "frequency")
+ box.prop(modifier, "amplitude")
+ box.prop(modifier, "octaves")
+ box.prop(modifier, "angle")
+ box.prop(modifier, "seed")
+
+ elif modifier.type == "BACKBONE_STRETCHER":
+ box.prop(modifier, "backbone_length")
+
+ elif modifier.type == "TIP_REMOVER":
+ box.prop(modifier, "tip_length")
+
+ elif modifier.type == "POLYGONIZATION":
+ box.prop(modifier, "error")
+
+ elif modifier.type == "GUIDING_LINES":
+ box.prop(modifier, "offset")
+
+ elif modifier.type == "BLUEPRINT":
+ row = box.row()
+ row.prop(modifier, "shape", expand=True)
+ box.prop(modifier, "rounds")
+ if modifier.shape in ["CIRCLES", "ELLIPSES"]:
+ box.prop(modifier, "random_radius")
+ box.prop(modifier, "random_center")
+ elif modifier.shape == "SQUARES":
+ box.prop(modifier, "backbone_length")
+ box.prop(modifier, "random_backbone")
+
+ elif modifier.type == "2D_OFFSET":
+ row = box.row(align=True)
+ row.prop(modifier, "start")
+ row.prop(modifier, "end")
+ row = box.row(align=True)
+ row.prop(modifier, "x")
+ row.prop(modifier, "y")
+
+ elif modifier.type == "2D_TRANSFORM":
+ box.prop(modifier, "pivot")
+ if modifier.pivot == "PARAM":
+ box.prop(modifier, "pivot_u")
+ elif modifier.pivot == "ABSOLUTE":
+ row = box.row(align=True)
+ row.prop(modifier, "pivot_x")
+ row.prop(modifier, "pivot_y")
+ row = box.row(align=True)
+ row.prop(modifier, "scale_x")
+ row.prop(modifier, "scale_y")
+ box.prop(modifier, "angle")
+
+ def draw(self, context):
+ rd = context.scene.render
+ rl = rd.layers.active
+ lineset = rl.freestyle_settings.linesets.active
+
+ layout = self.layout
+ layout.enabled = rl.use_freestyle
+
+ if lineset is None:
+ return
+ linestyle = lineset.linestyle
+
+ layout.template_ID(lineset, "linestyle", new="scene.freestyle_linestyle_new")
+ row = layout.row(align=True)
+ row.prop(linestyle, "panel", expand=True)
+ if linestyle.panel == "STROKES":
+ # Chaining
+ col = layout.column()
+ col.prop(linestyle, "use_chaining", text="Chaining:")
+ sub = col.column()
+ sub.enabled = linestyle.use_chaining
+ sub.prop(linestyle, "chaining", text="")
+ if linestyle.chaining == "PLAIN":
+ sub.prop(linestyle, "same_object")
+ elif linestyle.chaining == "SKETCHY":
+ subsub = sub.row()
+ subsub.prop(linestyle, "same_object")
+ subsub.prop(linestyle, "rounds")
+ # Splitting
+ layout.label(text="Splitting:")
+ row = layout.row()
+ col = row.column()
+ sub = col.row(align=True)
+ sub.prop(linestyle, "use_min_angle", text="")
+ subsub = sub.row()
+ subsub.enabled = linestyle.use_min_angle
+ subsub.prop(linestyle, "min_angle")
+ sub = col.row(align=True)
+ sub.prop(linestyle, "use_max_angle", text="")
+ subsub = sub.row()
+ subsub.enabled = linestyle.use_max_angle
+ subsub.prop(linestyle, "max_angle")
+ col = row.column()
+ sub = col.row(align=True)
+ sub.prop(linestyle, "use_split_length", text="")
+ subsub = sub.row()
+ subsub.enabled = linestyle.use_split_length
+ subsub.prop(linestyle, "split_length", text="2D Length")
+ col.prop(linestyle, "material_boundary")
+ # Selection
+ layout.label(text="Selection:")
+ row = layout.row()
+ col = row.column()
+ sub = col.row(align=True)
+ sub.prop(linestyle, "use_min_length", text="")
+ subsub = sub.row()
+ subsub.enabled = linestyle.use_min_length
+ subsub.prop(linestyle, "min_length")
+ col = row.column()
+ sub = col.row(align=True)
+ sub.prop(linestyle, "use_max_length", text="")
+ subsub = sub.row()
+ subsub.enabled = linestyle.use_max_length
+ subsub.prop(linestyle, "max_length")
+ # Caps
+ layout.label(text="Caps:")
+
+ row = layout.row(align=True)
+ row.prop(linestyle, "caps", expand=True)
+
+ layout.prop(linestyle, "use_dashed_line")
+ row = layout.row(align=True)
+ row.enabled = linestyle.use_dashed_line
+ row.prop(linestyle, "dash1")
+ row.prop(linestyle, "gap1")
+ row.prop(linestyle, "dash2")
+ row.prop(linestyle, "gap2")
+ row.prop(linestyle, "dash3")
+ row.prop(linestyle, "gap3")
+
+ elif linestyle.panel == "COLOR":
+ col = layout.column()
+ col.label(text="Base Color:")
+ col.prop(linestyle, "color", text="")
+ col = layout.column()
+ col.label(text="Modifiers:")
+ col.operator_menu_enum("scene.freestyle_color_modifier_add", "type", text="Add Modifier")
+ for modifier in linestyle.color_modifiers:
+ self.draw_color_modifier(context, modifier)
+ elif linestyle.panel == "ALPHA":
+ col = layout.column()
+ col.label(text="Base Transparency:")
+ col.prop(linestyle, "alpha")
+ col = layout.column()
+ col.label(text="Modifiers:")
+ col.operator_menu_enum("scene.freestyle_alpha_modifier_add", "type", text="Add Modifier")
+ for modifier in linestyle.alpha_modifiers:
+ self.draw_alpha_modifier(context, modifier)
+ elif linestyle.panel == "THICKNESS":
+ col = layout.column()
+ col.label(text="Base Thickness:")
+ col.prop(linestyle, "thickness")
+ col = layout.column()
+ row = col.row()
+ row.prop(linestyle, "thickness_position", expand=True)
+ row = col.row()
+ row.prop(linestyle, "thickness_ratio")
+ row.enabled = linestyle.thickness_position == "RELATIVE"
+ col = layout.column()
+ col.label(text="Modifiers:")
+ col.operator_menu_enum("scene.freestyle_thickness_modifier_add", "type", text="Add Modifier")
+ for modifier in linestyle.thickness_modifiers:
+ self.draw_thickness_modifier(context, modifier)
+ elif linestyle.panel == "GEOMETRY":
+ col = layout.column()
+ col.label(text="Modifiers:")
+ col.operator_menu_enum("scene.freestyle_geometry_modifier_add", "type", text="Add Modifier")
+ for modifier in linestyle.geometry_modifiers:
+ self.draw_geometry_modifier(context, modifier)
+ elif linestyle.panel == "MISC":
+ pass
+
+
+if __name__ == "__main__": # only for live edit.
+ bpy.utils.register_module(__name__)