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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2012-12-05 02:33:45 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2012-12-05 02:33:45 +0400
commit724746dba2deed8e336fc66b36bfc3b5b1858a8e (patch)
tree3d05fa5d1338aeefa91bb6d48139441896f9aced /release/scripts/startup/bl_ui/properties_render_layer.py
parented0e2fbd9f4edd55e11df694b34e233cb38cb953 (diff)
A patch set by Bastien Montagne (many thanks!)
* Removed the ../include and ../src include directories from scons/cmake files. These directories do not exist and are very noisy when building. * Coding style clean-up in Python scripts: 'string' is used for enum values, and "string" for usual stings. * UILayout.active is used instead of UILayout.enabled to grey out "inactive" settings. This still allows users to edit them, which can be handy sometimes. * Improved UI layout of the Line Style panel by means of: - The standard “column” paradigm is used in more places; - More compact layout where possible; and - Tweaks to the modifiers' header. * Improved UI layout of the Line Set panel by rearranging the "Selection by" options into a compact row of toggle buttons.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_render_layer.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_render_layer.py421
1 files changed, 226 insertions, 195 deletions
diff --git a/release/scripts/startup/bl_ui/properties_render_layer.py b/release/scripts/startup/bl_ui/properties_render_layer.py
index 631c636a783..93c6d289bff 100644
--- a/release/scripts/startup/bl_ui/properties_render_layer.py
+++ b/release/scripts/startup/bl_ui/properties_render_layer.py
@@ -183,7 +183,7 @@ class RENDERLAYER_PT_freestyle(RenderLayerButtonsPanel, Panel):
freestyle = rl.freestyle_settings
layout = self.layout
- layout.enabled = rl.use_freestyle
+ layout.active = rl.use_freestyle
layout.prop(freestyle, "mode", text="Control mode")
col = layout.column()
@@ -200,17 +200,17 @@ class RENDERLAYER_PT_freestyle(RenderLayerButtonsPanel, Panel):
if freestyle.use_advanced_options:
split = col.split()
sub = split.column()
- sub.enabled = freestyle.use_advanced_options
- if freestyle.mode == "SCRIPT":
+ sub.active = freestyle.use_advanced_options
+ if freestyle.mode == 'SCRIPT':
sub.prop(freestyle, "use_ridges_and_valleys")
sub.prop(freestyle, "sphere_radius")
sub = split.column()
- sub.enabled = freestyle.use_advanced_options
- if freestyle.mode == "SCRIPT":
+ sub.active = freestyle.use_advanced_options
+ if freestyle.mode == 'SCRIPT':
sub.prop(freestyle, "use_suggestive_contours")
sub.prop(freestyle, "kr_derivative_epsilon")
- if freestyle.mode == "SCRIPT":
+ if freestyle.mode == 'SCRIPT':
split = layout.split()
split.label("Style modules:")
split.operator("scene.freestyle_module_add", text="Add")
@@ -236,7 +236,7 @@ class RENDERLAYER_PT_freestyle_lineset(RenderLayerButtonsPanel, Panel):
return False
rd = scene.render
rl = rd.layers.active
- return rd.use_freestyle and rl and rl.freestyle_settings.mode == "EDITOR"
+ return rd.use_freestyle and rl and rl.freestyle_settings.mode == 'EDITOR'
def draw_edge_type_buttons(self, box, lineset, edge_type):
# property names
@@ -247,7 +247,7 @@ class RENDERLAYER_PT_freestyle_lineset(RenderLayerButtonsPanel, Panel):
row.prop(lineset, select_edge_type)
sub = row.column()
sub.prop(lineset, exclude_edge_type, text="")
- sub.enabled = getattr(lineset, select_edge_type)
+ sub.active = getattr(lineset, select_edge_type)
def draw(self, context):
rd = context.scene.render
@@ -256,15 +256,11 @@ class RENDERLAYER_PT_freestyle_lineset(RenderLayerButtonsPanel, Panel):
lineset = freestyle.linesets.active
layout = self.layout
- layout.enabled = rl.use_freestyle
+ layout.active = rl.use_freestyle
- split = layout.split()
-
- col = split.column()
+ col = layout.column()
row = col.row()
- rows = 2
- if lineset:
- rows = 5
+ rows = 5 if lineset else 2
row.template_list(freestyle, "linesets", freestyle.linesets, "active_index", rows=rows)
sub = row.column()
@@ -278,56 +274,56 @@ class RENDERLAYER_PT_freestyle_lineset(RenderLayerButtonsPanel, Panel):
subsub.operator("scene.freestyle_lineset_move", icon='TRIA_UP', text="").direction = 'UP'
subsub.operator("scene.freestyle_lineset_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
- #col = split.column()
col.prop(lineset, "name")
- col.prop(lineset, "select_by_visibility")
+ col = layout.column()
+ col.label(text="Selection By:")
+ row = col.row(align=True)
+ row.prop(lineset, "select_by_visibility", text="Visibility", toggle=True)
+ row.prop(lineset, "select_by_edge_types", text="Edge Types", toggle=True)
+ row.prop(lineset, "select_by_face_marks", text="Face Marks", toggle=True)
+ row.prop(lineset, "select_by_group", text="Group", toggle=True)
+ row.prop(lineset, "select_by_image_border", text="Image Border", toggle=True)
+
if lineset.select_by_visibility:
- sub = col.row(align=True)
- sub.prop(lineset, "visibility", expand=True)
- if lineset.visibility == "RANGE":
- sub = col.row(align=True)
- sub.prop(lineset, "qi_start")
- sub.prop(lineset, "qi_end")
- col.separator() # XXX
-
- col.prop(lineset, "select_by_edge_types")
+ col.label(text="Visibility:")
+ row = col.row(align=True)
+ row.prop(lineset, "visibility", expand=True)
+ if lineset.visibility == 'RANGE':
+ row = col.row(align=True)
+ row.prop(lineset, "qi_start")
+ row.prop(lineset, "qi_end")
+
if lineset.select_by_edge_types:
+ col.label(text="Edge Types:")
row = col.row()
row.prop(lineset, "edge_type_negation", expand=True)
- row = col.row()
row.prop(lineset, "edge_type_combination", expand=True)
- row = col.row()
- sub = row.column()
+ split = col.split()
+ sub = split.column()
self.draw_edge_type_buttons(sub, lineset, "silhouette")
self.draw_edge_type_buttons(sub, lineset, "border")
self.draw_edge_type_buttons(sub, lineset, "contour")
self.draw_edge_type_buttons(sub, lineset, "suggestive_contour")
self.draw_edge_type_buttons(sub, lineset, "ridge_valley")
- sub = row.column()
+ sub = split.column()
self.draw_edge_type_buttons(sub, lineset, "crease")
self.draw_edge_type_buttons(sub, lineset, "edge_mark")
self.draw_edge_type_buttons(sub, lineset, "external_contour")
self.draw_edge_type_buttons(sub, lineset, "material_boundary")
- col.separator() # XXX
- col.prop(lineset, "select_by_face_marks")
if lineset.select_by_face_marks:
+ col.label(text="Face Marks:")
row = col.row()
row.prop(lineset, "face_mark_negation", expand=True)
- row = col.row()
row.prop(lineset, "face_mark_condition", expand=True)
- col.separator() # XXX
- col.prop(lineset, "select_by_group")
if lineset.select_by_group:
- col.prop(lineset, "group")
+ col.label(text="Group:")
row = col.row()
+ row.prop(lineset, "group", text="")
row.prop(lineset, "group_negation", expand=True)
- col.separator() # XXX
-
- col.prop(lineset, "select_by_image_border")
class RENDERLAYER_PT_freestyle_linestyle(RenderLayerButtonsPanel, Panel):
@@ -342,24 +338,29 @@ class RENDERLAYER_PT_freestyle_linestyle(RenderLayerButtonsPanel, Panel):
return False
rd = scene.render
rl = rd.layers.active
- return rd.use_freestyle and rl and rl.freestyle_settings.mode == "EDITOR"
+ return rd.use_freestyle and rl and rl.freestyle_settings.mode == 'EDITOR'
def draw_modifier_box_header(self, box, modifier):
row = box.row()
row.context_pointer_set("modifier", modifier)
if modifier.expanded:
- icon = "TRIA_DOWN"
+ icon = 'TRIA_DOWN'
else:
- icon = "TRIA_RIGHT"
+ icon = 'TRIA_RIGHT'
row.prop(modifier, "expanded", text="", icon=icon, emboss=False)
+ # TODO: Use icons rather than text label, would save some room!
row.label(text=modifier.rna_type.name)
row.prop(modifier, "name", text="")
- row.prop(modifier, "use", text="")
- row.operator("scene.freestyle_modifier_copy", icon='NONE', text="Copy")
+ if modifier.use:
+ icon = 'RESTRICT_RENDER_OFF'
+ else:
+ icon = 'RESTRICT_RENDER_ON'
+ row.prop(modifier, "use", text="", icon=icon)
sub = row.row(align=True)
+ sub.operator("scene.freestyle_modifier_copy", icon='NONE', text="Copy")
sub.operator("scene.freestyle_modifier_move", icon='TRIA_UP', text="").direction = 'UP'
sub.operator("scene.freestyle_modifier_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
- row.operator("scene.freestyle_modifier_remove", icon='X', text="")
+ sub.operator("scene.freestyle_modifier_remove", icon='X', text="")
def draw_modifier_common(self, box, modifier):
row = box.row()
@@ -378,8 +379,8 @@ class RENDERLAYER_PT_freestyle_linestyle(RenderLayerButtonsPanel, Panel):
row.prop(modifier, "mapping", text="")
sub = row.column()
sub.prop(modifier, "invert")
- if modifier.mapping == "CURVE":
- sub.enabled = False
+ if modifier.mapping == 'CURVE':
+ sub.active = False
box.template_curve_mapping(modifier, "curve")
if has_range:
row = box.row(align=True)
@@ -399,32 +400,32 @@ class RENDERLAYER_PT_freestyle_linestyle(RenderLayerButtonsPanel, Panel):
box = col.box()
self.draw_modifier_common(box, modifier)
- if modifier.type == "ALONG_STROKE":
+ if modifier.type == 'ALONG_STROKE':
self.draw_modifier_color_ramp_common(box, modifier, False)
- elif modifier.type == "DISTANCE_FROM_OBJECT":
+ elif modifier.type == 'DISTANCE_FROM_OBJECT':
box.prop(modifier, "target")
self.draw_modifier_color_ramp_common(box, modifier, True)
prop = box.operator("scene.freestyle_fill_range_by_selection")
prop.type = 'COLOR'
prop.name = modifier.name
- elif modifier.type == "DISTANCE_FROM_CAMERA":
+ elif modifier.type == 'DISTANCE_FROM_CAMERA':
self.draw_modifier_color_ramp_common(box, modifier, True)
prop = box.operator("scene.freestyle_fill_range_by_selection")
prop.type = 'COLOR'
prop.name = modifier.name
- elif modifier.type == "MATERIAL":
+ elif modifier.type == 'MATERIAL':
row = box.row()
row.prop(modifier, "material_attr", text="")
sub = row.column()
sub.prop(modifier, "use_ramp")
- if modifier.material_attr in ["DIFF", "SPEC"]:
- sub.enabled = True
+ if modifier.material_attr in {'DIFF', 'SPEC'}:
+ sub.active = True
show_ramp = modifier.use_ramp
else:
- sub.enabled = False
+ sub.active = False
show_ramp = True
if show_ramp:
self.draw_modifier_color_ramp_common(box, modifier, False)
@@ -438,23 +439,23 @@ class RENDERLAYER_PT_freestyle_linestyle(RenderLayerButtonsPanel, Panel):
box = col.box()
self.draw_modifier_common(box, modifier)
- if modifier.type == "ALONG_STROKE":
+ if modifier.type == 'ALONG_STROKE':
self.draw_modifier_curve_common(box, modifier, False, False)
- elif modifier.type == "DISTANCE_FROM_OBJECT":
+ elif modifier.type == 'DISTANCE_FROM_OBJECT':
box.prop(modifier, "target")
self.draw_modifier_curve_common(box, modifier, True, False)
prop = box.operator("scene.freestyle_fill_range_by_selection")
prop.type = 'ALPHA'
prop.name = modifier.name
- elif modifier.type == "DISTANCE_FROM_CAMERA":
+ elif modifier.type == 'DISTANCE_FROM_CAMERA':
self.draw_modifier_curve_common(box, modifier, True, False)
prop = box.operator("scene.freestyle_fill_range_by_selection")
prop.type = 'ALPHA'
prop.name = modifier.name
- elif modifier.type == "MATERIAL":
+ elif modifier.type == 'MATERIAL':
box.prop(modifier, "material_attr", text="")
self.draw_modifier_curve_common(box, modifier, False, False)
@@ -467,31 +468,31 @@ class RENDERLAYER_PT_freestyle_linestyle(RenderLayerButtonsPanel, Panel):
box = col.box()
self.draw_modifier_common(box, modifier)
- if modifier.type == "ALONG_STROKE":
+ if modifier.type == 'ALONG_STROKE':
self.draw_modifier_curve_common(box, modifier, False, True)
- elif modifier.type == "DISTANCE_FROM_OBJECT":
+ elif modifier.type == 'DISTANCE_FROM_OBJECT':
box.prop(modifier, "target")
self.draw_modifier_curve_common(box, modifier, True, True)
prop = box.operator("scene.freestyle_fill_range_by_selection")
prop.type = 'THICKNESS'
prop.name = modifier.name
- elif modifier.type == "DISTANCE_FROM_CAMERA":
+ elif modifier.type == 'DISTANCE_FROM_CAMERA':
self.draw_modifier_curve_common(box, modifier, True, True)
prop = box.operator("scene.freestyle_fill_range_by_selection")
prop.type = 'THICKNESS'
prop.name = modifier.name
- elif modifier.type == "MATERIAL":
+ elif modifier.type == 'MATERIAL':
box.prop(modifier, "material_attr", text="")
self.draw_modifier_curve_common(box, modifier, False, True)
- elif modifier.type == "CALLIGRAPHY":
- col = box.column()
- col.prop(modifier, "orientation")
- col.prop(modifier, "min_thickness")
- col.prop(modifier, "max_thickness")
+ elif modifier.type == 'CALLIGRAPHY':
+ box.prop(modifier, "orientation")
+ row = box.row(align=True)
+ row.prop(modifier, "min_thickness")
+ row.prop(modifier, "max_thickness")
def draw_geometry_modifier(self, context, modifier):
layout = self.layout
@@ -501,63 +502,75 @@ class RENDERLAYER_PT_freestyle_linestyle(RenderLayerButtonsPanel, Panel):
if modifier.expanded:
box = col.box()
- if modifier.type == "SAMPLING":
+ if modifier.type == 'SAMPLING':
box.prop(modifier, "sampling")
- elif modifier.type == "BEZIER_CURVE":
+ elif modifier.type == 'BEZIER_CURVE':
box.prop(modifier, "error")
- elif modifier.type == "SINUS_DISPLACEMENT":
- box.prop(modifier, "wavelength")
- box.prop(modifier, "amplitude")
- box.prop(modifier, "phase")
-
- elif modifier.type == "SPATIAL_NOISE":
- box.prop(modifier, "amplitude")
- box.prop(modifier, "scale")
- box.prop(modifier, "octaves")
- sub = box.row()
- sub.prop(modifier, "smooth")
- sub.prop(modifier, "pure_random")
-
- elif modifier.type == "PERLIN_NOISE_1D":
- box.prop(modifier, "frequency")
- box.prop(modifier, "amplitude")
- box.prop(modifier, "octaves")
- box.prop(modifier, "angle")
- box.prop(modifier, "seed")
-
- elif modifier.type == "PERLIN_NOISE_2D":
- box.prop(modifier, "frequency")
- box.prop(modifier, "amplitude")
- box.prop(modifier, "octaves")
- box.prop(modifier, "angle")
- box.prop(modifier, "seed")
-
- elif modifier.type == "BACKBONE_STRETCHER":
+ elif modifier.type == 'SINUS_DISPLACEMENT':
+ split = box.split()
+ col = split.column()
+ col.prop(modifier, "wavelength")
+ col.prop(modifier, "amplitude")
+ col = split.column()
+ col.prop(modifier, "phase")
+
+ elif modifier.type == 'SPATIAL_NOISE':
+ split = box.split()
+ col = split.column()
+ col.prop(modifier, "amplitude")
+ col.prop(modifier, "scale")
+ col.prop(modifier, "octaves")
+ col = split.column()
+ col.prop(modifier, "smooth")
+ col.prop(modifier, "pure_random")
+
+ elif modifier.type == 'PERLIN_NOISE_1D':
+ split = box.split()
+ col = split.column()
+ col.prop(modifier, "frequency")
+ col.prop(modifier, "amplitude")
+ col.prop(modifier, "seed")
+ col = split.column()
+ col.prop(modifier, "octaves")
+ col.prop(modifier, "angle")
+
+ elif modifier.type == 'PERLIN_NOISE_2D':
+ split = box.split()
+ col = split.column()
+ col.prop(modifier, "frequency")
+ col.prop(modifier, "amplitude")
+ col.prop(modifier, "seed")
+ col = split.column()
+ col.prop(modifier, "octaves")
+ col.prop(modifier, "angle")
+
+ elif modifier.type == 'BACKBONE_STRETCHER':
box.prop(modifier, "backbone_length")
- elif modifier.type == "TIP_REMOVER":
+ elif modifier.type == 'TIP_REMOVER':
box.prop(modifier, "tip_length")
- elif modifier.type == "POLYGONIZATION":
+ elif modifier.type == 'POLYGONIZATION':
box.prop(modifier, "error")
- elif modifier.type == "GUIDING_LINES":
+ elif modifier.type == 'GUIDING_LINES':
box.prop(modifier, "offset")
- elif modifier.type == "BLUEPRINT":
+ elif modifier.type == 'BLUEPRINT':
row = box.row()
row.prop(modifier, "shape", expand=True)
box.prop(modifier, "rounds")
- if modifier.shape in ["CIRCLES", "ELLIPSES"]:
- box.prop(modifier, "random_radius")
- box.prop(modifier, "random_center")
- elif modifier.shape == "SQUARES":
- box.prop(modifier, "backbone_length")
- box.prop(modifier, "random_backbone")
-
- elif modifier.type == "2D_OFFSET":
+ row = box.row()
+ if modifier.shape in {'CIRCLES', 'ELLIPSES'}:
+ row.prop(modifier, "random_radius")
+ row.prop(modifier, "random_center")
+ elif modifier.shape == 'SQUARES':
+ row.prop(modifier, "backbone_length")
+ row.prop(modifier, "random_backbone")
+
+ elif modifier.type == '2D_OFFSET':
row = box.row(align=True)
row.prop(modifier, "start")
row.prop(modifier, "end")
@@ -565,11 +578,11 @@ class RENDERLAYER_PT_freestyle_linestyle(RenderLayerButtonsPanel, Panel):
row.prop(modifier, "x")
row.prop(modifier, "y")
- elif modifier.type == "2D_TRANSFORM":
+ elif modifier.type == '2D_TRANSFORM':
box.prop(modifier, "pivot")
- if modifier.pivot == "PARAM":
+ if modifier.pivot == 'PARAM':
box.prop(modifier, "pivot_u")
- elif modifier.pivot == "ABSOLUTE":
+ elif modifier.pivot == 'ABSOLUTE':
row = box.row(align=True)
row.prop(modifier, "pivot_x")
row.prop(modifier, "pivot_y")
@@ -584,7 +597,7 @@ class RENDERLAYER_PT_freestyle_linestyle(RenderLayerButtonsPanel, Panel):
lineset = rl.freestyle_settings.linesets.active
layout = self.layout
- layout.enabled = rl.use_freestyle
+ layout.active = rl.use_freestyle
if lineset is None:
return
@@ -593,121 +606,139 @@ class RENDERLAYER_PT_freestyle_linestyle(RenderLayerButtonsPanel, Panel):
layout.template_ID(lineset, "linestyle", new="scene.freestyle_linestyle_new")
row = layout.row(align=True)
row.prop(linestyle, "panel", expand=True)
- if linestyle.panel == "STROKES":
- # Chaining
- col = layout.column()
- col.prop(linestyle, "use_chaining", text="Chaining:")
- sub = col.column()
- sub.enabled = linestyle.use_chaining
- sub.prop(linestyle, "chaining", text="")
- if linestyle.chaining == "PLAIN":
- sub.prop(linestyle, "same_object")
- elif linestyle.chaining == "SKETCHY":
- subsub = sub.row()
- subsub.prop(linestyle, "same_object")
- subsub.prop(linestyle, "rounds")
- # Splitting
+ if linestyle.panel == 'STROKES':
+ ## Chaining
+ layout.label(text="Chaining:")
+ split = layout.split(align=True)
+ # First column
+ col = split.column()
+ col.prop(linestyle, "use_chaining", text="Enable Chaining")
+ sub = col.row()
+ sub.active = linestyle.use_chaining
+ sub.prop(linestyle, "same_object")
+ # Second column
+ col = split.column()
+ col.active = linestyle.use_chaining
+ col.prop(linestyle, "chaining", text="")
+ if linestyle.chaining == 'SKETCHY':
+ col.prop(linestyle, "rounds")
+
+ ## Splitting
layout.label(text="Splitting:")
- row = layout.row()
- col = row.column()
- sub = col.row(align=True)
- sub.prop(linestyle, "use_min_angle", text="")
- subsub = sub.row()
- subsub.enabled = linestyle.use_min_angle
- subsub.prop(linestyle, "min_angle")
- sub = col.row(align=True)
- sub.prop(linestyle, "use_max_angle", text="")
- subsub = sub.row()
- subsub.enabled = linestyle.use_max_angle
- subsub.prop(linestyle, "max_angle")
- col.prop(linestyle, "use_split_pattern", text="Split Pattern")
- col = row.column()
- sub = col.row(align=True)
- sub.prop(linestyle, "use_split_length", text="")
- subsub = sub.row()
- subsub.enabled = linestyle.use_split_length
- subsub.prop(linestyle, "split_length", text="2D Length")
- col.prop(linestyle, "material_boundary")
+ split = layout.split(align=True)
+ # First column
+ col = split.column()
+ row = col.row(align=True)
+ row.prop(linestyle, "use_min_angle", text="")
+ sub = row.row()
+ sub.active = linestyle.use_min_angle
+ sub.prop(linestyle, "min_angle")
+ row = col.row(align=True)
+ row.prop(linestyle, "use_max_angle", text="")
+ sub = row.row()
+ sub.active = linestyle.use_max_angle
+ sub.prop(linestyle, "max_angle")
+ # Second column
+ col = split.column()
+ row = col.row(align=True)
+ row.prop(linestyle, "use_split_length", text="")
+ sub = row.row()
+ sub.active = linestyle.use_split_length
+ sub.prop(linestyle, "split_length", text="2D Length")
+ row = col.row(align=True)
+ row.prop(linestyle, "material_boundary")
+ # End of columns
row = layout.row(align=True)
- row.enabled = linestyle.use_split_pattern
- row.prop(linestyle, "split_dash1")
- row.prop(linestyle, "split_gap1")
- row.prop(linestyle, "split_dash2")
- row.prop(linestyle, "split_gap2")
- row.prop(linestyle, "split_dash3")
- row.prop(linestyle, "split_gap3")
-
- # Selection
+ row.prop(linestyle, "use_split_pattern", text="")
+ sub = row.row()
+ sub.active = linestyle.use_split_pattern
+ sub.prop(linestyle, "split_dash1", text="D1")
+ sub.prop(linestyle, "split_gap1", text="G1")
+ sub.prop(linestyle, "split_dash2", text="D2")
+ sub.prop(linestyle, "split_gap2", text="G2")
+ sub.prop(linestyle, "split_dash3", text="D3")
+ sub.prop(linestyle, "split_gap3", text="G3")
+
+ ## Selection
layout.label(text="Selection:")
- row = layout.row()
- col = row.column()
- sub = col.row(align=True)
- sub.prop(linestyle, "use_min_length", text="")
- subsub = sub.row()
- subsub.enabled = linestyle.use_min_length
- subsub.prop(linestyle, "min_length")
- col = row.column()
- sub = col.row(align=True)
- sub.prop(linestyle, "use_max_length", text="")
- subsub = sub.row()
- subsub.enabled = linestyle.use_max_length
- subsub.prop(linestyle, "max_length")
- # Caps
+ split = layout.split(align=True)
+ # First column
+ col = split.column()
+ row = col.row(align=True)
+ row.prop(linestyle, "use_min_length", text="")
+ sub = row.row()
+ sub.active = linestyle.use_min_length
+ sub.prop(linestyle, "min_length")
+ # Second column
+ col = split.column()
+ row = col.row(align=True)
+ row.prop(linestyle, "use_max_length", text="")
+ sub = row.row()
+ sub.active = linestyle.use_max_length
+ sub.prop(linestyle, "max_length")
+
+ ## Caps
layout.label(text="Caps:")
-
row = layout.row(align=True)
row.prop(linestyle, "caps", expand=True)
- layout.prop(linestyle, "use_dashed_line")
+ ## Dashed lines
+ layout.label(text="Dashed Line:")
row = layout.row(align=True)
- row.enabled = linestyle.use_dashed_line
- row.prop(linestyle, "dash1")
- row.prop(linestyle, "gap1")
- row.prop(linestyle, "dash2")
- row.prop(linestyle, "gap2")
- row.prop(linestyle, "dash3")
- row.prop(linestyle, "gap3")
-
- elif linestyle.panel == "COLOR":
- col = layout.column()
- col.label(text="Base Color:")
- col.prop(linestyle, "color", text="")
+ row.prop(linestyle, "use_dashed_line", text="")
+ sub = row.row()
+ sub.active = linestyle.use_dashed_line
+ sub.prop(linestyle, "dash1", text="D1")
+ sub.prop(linestyle, "gap1", text="G1")
+ sub.prop(linestyle, "dash2", text="D2")
+ sub.prop(linestyle, "gap2", text="G2")
+ sub.prop(linestyle, "dash3", text="D3")
+ sub.prop(linestyle, "gap3", text="G3")
+
+ elif linestyle.panel == 'COLOR':
col = layout.column()
+ row = col.row()
+ row.label(text="Base Color:")
+ row.prop(linestyle, "color", text="")
col.label(text="Modifiers:")
col.operator_menu_enum("scene.freestyle_color_modifier_add", "type", text="Add Modifier")
for modifier in linestyle.color_modifiers:
self.draw_color_modifier(context, modifier)
- elif linestyle.panel == "ALPHA":
- col = layout.column()
- col.label(text="Base Transparency:")
- col.prop(linestyle, "alpha")
+
+ elif linestyle.panel == 'ALPHA':
col = layout.column()
+ row = col.row()
+ row.label(text="Base Transparency:")
+ row.prop(linestyle, "alpha")
col.label(text="Modifiers:")
col.operator_menu_enum("scene.freestyle_alpha_modifier_add", "type", text="Add Modifier")
for modifier in linestyle.alpha_modifiers:
self.draw_alpha_modifier(context, modifier)
- elif linestyle.panel == "THICKNESS":
- col = layout.column()
- col.label(text="Base Thickness:")
- col.prop(linestyle, "thickness")
+
+ elif linestyle.panel == 'THICKNESS':
col = layout.column()
row = col.row()
+ row.label(text="Base Thickness:")
+ row.prop(linestyle, "thickness")
+ row = col.row()
row.prop(linestyle, "thickness_position", expand=True)
row = col.row()
row.prop(linestyle, "thickness_ratio")
- row.enabled = linestyle.thickness_position == "RELATIVE"
+ row.active = (linestyle.thickness_position == 'RELATIVE')
col = layout.column()
col.label(text="Modifiers:")
col.operator_menu_enum("scene.freestyle_thickness_modifier_add", "type", text="Add Modifier")
for modifier in linestyle.thickness_modifiers:
self.draw_thickness_modifier(context, modifier)
- elif linestyle.panel == "GEOMETRY":
+
+ elif linestyle.panel == 'GEOMETRY':
col = layout.column()
col.label(text="Modifiers:")
col.operator_menu_enum("scene.freestyle_geometry_modifier_add", "type", text="Add Modifier")
for modifier in linestyle.geometry_modifiers:
self.draw_geometry_modifier(context, modifier)
- elif linestyle.panel == "MISC":
+
+ elif linestyle.panel == 'MISC':
pass