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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-27 14:50:26 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-06-13 16:22:34 +0300
commit7a10cfe7fe01bbeb7588239a9fd743ecc6af6c39 (patch)
tree05b5b281f0aef36fc27bcaf4b8b9aa9e14d193e3 /release/scripts/startup/bl_ui/properties_scene.py
parent1664ccb6752adf1bcf326b72d1230aa9b667a1fb (diff)
UI: preset popover buttons in panel headers.
Moves the preset into a menu for the panel header, so it can be changed without opening the panel and takes up less space. Two remaining issues: * For long lists the add new preset button can be scrolled off screen. * We should support showing the name of the chosen preset in the panel header, but the current preset system does not support detecting which preset is used. Differential Revision: https://developer.blender.org/D3366
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_scene.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_scene.py13
1 files changed, 6 insertions, 7 deletions
diff --git a/release/scripts/startup/bl_ui/properties_scene.py b/release/scripts/startup/bl_ui/properties_scene.py
index bcffe9795cc..9c5cf3a4d6d 100644
--- a/release/scripts/startup/bl_ui/properties_scene.py
+++ b/release/scripts/startup/bl_ui/properties_scene.py
@@ -25,6 +25,7 @@ from bpy.types import (
)
from rna_prop_ui import PropertyPanel
+from bl_operators.presets import PresetMenu
from .properties_physics_common import (
point_cache_ui,
@@ -32,12 +33,12 @@ from .properties_physics_common import (
)
-class SCENE_MT_units_length_presets(Menu):
+class SCENE_MT_units_length_presets(PresetMenu):
"""Unit of measure for properties that use length values"""
bl_label = "Unit Presets"
preset_subdir = "units_length"
preset_operator = "script.execute_preset"
- draw = Menu.draw_preset
+ preset_add_operator = "scene.units_length_preset_add"
class SCENE_UL_keying_set_paths(UIList):
@@ -81,16 +82,14 @@ class SCENE_PT_unit(SceneButtonsPanel, Panel):
bl_label = "Units"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
+ def draw_header_preset(self, context):
+ SCENE_MT_units_length_presets.draw_panel_header(self.layout)
+
def draw(self, context):
layout = self.layout
unit = context.scene.unit_settings
- row = layout.row(align=True)
- row.menu("SCENE_MT_units_length_presets", text=SCENE_MT_units_length_presets.bl_label)
- row.operator("scene.units_length_preset_add", text="", icon='ZOOMIN')
- row.operator("scene.units_length_preset_add", text="", icon='ZOOMOUT').remove_active = True
-
layout.use_property_split = True
col = layout.column()