diff options
author | Daniel Stokes <kupomail@gmail.com> | 2011-12-20 11:39:30 +0400 |
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committer | Daniel Stokes <kupomail@gmail.com> | 2011-12-20 11:39:30 +0400 |
commit | 0be004bb2ff380c41365506ae3d8488ff2691a85 (patch) | |
tree | c864f896e2f559408459c525ba7f25fe9430c76e /release/scripts/startup/bl_ui/properties_scene.py | |
parent | a17f4dfda618c8fd1b8b56f2cf8f461c324fd77a (diff) |
Cleaning up some issues that found their way into the python ui files with the first Cucumber merge.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_scene.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_scene.py | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_scene.py b/release/scripts/startup/bl_ui/properties_scene.py index 6c0d07a15c9..b7218e4ba47 100644 --- a/release/scripts/startup/bl_ui/properties_scene.py +++ b/release/scripts/startup/bl_ui/properties_scene.py @@ -35,6 +35,7 @@ class SceneButtonsPanel(): class SCENE_PT_scene(SceneButtonsPanel, Panel): bl_label = "Scene" + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} def draw(self, context): layout = self.layout @@ -75,6 +76,7 @@ class SCENE_PT_audio(SceneButtonsPanel, Panel): class SCENE_PT_unit(SceneButtonsPanel, Panel): bl_label = "Units" + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} def draw(self, context): layout = self.layout @@ -92,6 +94,7 @@ class SCENE_PT_unit(SceneButtonsPanel, Panel): class SCENE_PT_keying_sets(SceneButtonsPanel, Panel): bl_label = "Keying Sets" + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} def draw(self, context): layout = self.layout @@ -124,6 +127,7 @@ class SCENE_PT_keying_sets(SceneButtonsPanel, Panel): class SCENE_PT_keying_set_paths(SceneButtonsPanel, Panel): bl_label = "Active Keying Set" + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} @classmethod def poll(cls, context): @@ -191,6 +195,7 @@ class SCENE_PT_physics(SceneButtonsPanel, Panel): class SCENE_PT_simplify(SceneButtonsPanel, Panel): bl_label = "Simplify" + COMPAT_ENGINES = {'BLENDER_RENDER'} def draw_header(self, context): rd = context.scene.render |