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authorDaniel Stokes <kupomail@gmail.com>2011-12-20 11:39:30 +0400
committerDaniel Stokes <kupomail@gmail.com>2011-12-20 11:39:30 +0400
commit0be004bb2ff380c41365506ae3d8488ff2691a85 (patch)
treec864f896e2f559408459c525ba7f25fe9430c76e /release/scripts/startup/bl_ui/properties_scene.py
parenta17f4dfda618c8fd1b8b56f2cf8f461c324fd77a (diff)
Cleaning up some issues that found their way into the python ui files with the first Cucumber merge.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_scene.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_scene.py5
1 files changed, 5 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_scene.py b/release/scripts/startup/bl_ui/properties_scene.py
index 6c0d07a15c9..b7218e4ba47 100644
--- a/release/scripts/startup/bl_ui/properties_scene.py
+++ b/release/scripts/startup/bl_ui/properties_scene.py
@@ -35,6 +35,7 @@ class SceneButtonsPanel():
class SCENE_PT_scene(SceneButtonsPanel, Panel):
bl_label = "Scene"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
def draw(self, context):
layout = self.layout
@@ -75,6 +76,7 @@ class SCENE_PT_audio(SceneButtonsPanel, Panel):
class SCENE_PT_unit(SceneButtonsPanel, Panel):
bl_label = "Units"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
def draw(self, context):
layout = self.layout
@@ -92,6 +94,7 @@ class SCENE_PT_unit(SceneButtonsPanel, Panel):
class SCENE_PT_keying_sets(SceneButtonsPanel, Panel):
bl_label = "Keying Sets"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
def draw(self, context):
layout = self.layout
@@ -124,6 +127,7 @@ class SCENE_PT_keying_sets(SceneButtonsPanel, Panel):
class SCENE_PT_keying_set_paths(SceneButtonsPanel, Panel):
bl_label = "Active Keying Set"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@classmethod
def poll(cls, context):
@@ -191,6 +195,7 @@ class SCENE_PT_physics(SceneButtonsPanel, Panel):
class SCENE_PT_simplify(SceneButtonsPanel, Panel):
bl_label = "Simplify"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
def draw_header(self, context):
rd = context.scene.render