diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-04-16 15:07:42 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2018-04-17 18:51:28 +0300 |
commit | 159806140fd33e6ddab951c0f6f180cfbf927d38 (patch) | |
tree | da076be3baa4d987fb5935e220a3d901c926e0e7 /release/scripts/startup/bl_ui/properties_scene.py | |
parent | 28b996a9d2090efdd74115a653629ef9d7d871f7 (diff) |
Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine
This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.
Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
that we can wait until then to remove this.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_scene.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_scene.py | 17 |
1 files changed, 8 insertions, 9 deletions
diff --git a/release/scripts/startup/bl_ui/properties_scene.py b/release/scripts/startup/bl_ui/properties_scene.py index e8f25ea891b..d61e99f1e1e 100644 --- a/release/scripts/startup/bl_ui/properties_scene.py +++ b/release/scripts/startup/bl_ui/properties_scene.py @@ -66,7 +66,7 @@ class SceneButtonsPanel: class SCENE_PT_scene(SceneButtonsPanel, Panel): bl_label = "Scene" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'} def draw(self, context): layout = self.layout @@ -75,13 +75,12 @@ class SCENE_PT_scene(SceneButtonsPanel, Panel): layout.prop(scene, "camera") layout.prop(scene, "background_set", text="Background") - if context.engine != 'BLENDER_GAME': - layout.prop(scene, "active_clip", text="Active Clip") + layout.prop(scene, "active_clip", text="Active Clip") class SCENE_PT_unit(SceneButtonsPanel, Panel): bl_label = "Units" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'} def draw(self, context): layout = self.layout @@ -166,7 +165,7 @@ class SceneKeyingSetsPanel: class SCENE_PT_keying_sets(SceneButtonsPanel, SceneKeyingSetsPanel, Panel): bl_label = "Keying Sets" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'} def draw(self, context): layout = self.layout @@ -199,7 +198,7 @@ class SCENE_PT_keying_sets(SceneButtonsPanel, SceneKeyingSetsPanel, Panel): class SCENE_PT_keying_set_paths(SceneButtonsPanel, SceneKeyingSetsPanel, Panel): bl_label = "Active Keying Set" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'} @classmethod def poll(cls, context): @@ -256,7 +255,7 @@ class SCENE_PT_keying_set_paths(SceneButtonsPanel, SceneKeyingSetsPanel, Panel): class SCENE_PT_color_management(SceneButtonsPanel, Panel): bl_label = "Color Management" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'} def draw(self, context): layout = self.layout @@ -281,7 +280,7 @@ class SCENE_PT_color_management(SceneButtonsPanel, Panel): class SCENE_PT_audio(SceneButtonsPanel, Panel): bl_label = "Audio" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'} def draw(self, context): layout = self.layout @@ -438,7 +437,7 @@ class SCENE_PT_simplify(SceneButtonsPanel, Panel): class SCENE_PT_custom_props(SceneButtonsPanel, PropertyPanel, Panel): - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'} _context_path = "scene" _property_type = bpy.types.Scene |