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authorSergey Sharybin <sergey.vfx@gmail.com>2011-09-15 17:20:18 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2011-09-15 17:20:18 +0400
commit0eda51f2eabe24016efdc8f07825f1ba667cac33 (patch)
tree03d6f876da6b1256b8890b89db09b63952fa544f /release/scripts/startup/bl_ui/properties_scene.py
parent30293dc2ca8052ad0c7113c77365feca590f4d05 (diff)
Fixing issues with i18n stuff:
- Make gettext stuff draw-time. so switching between languages can happens without restart now. - Added option to translate visible interface (menus, buttons, labels) and tooltips. Now it's possible to have english UI and localized tooltips. - Clean-up sources, do not use gettext stuff for things which can be collected with RNA. - Fix issues with windows 64bit and ru_RU locale on my desktop (it was codepage issue). - Added operator "Get Messages" which generates new text block with with all strings collected from RNA. - Changed script for updating blender.pot so now it appends messages collected from rna to automatically gathered messages. To update .pot you have to re-generate messages.txt using "Get Messages" operator and then run update_pot script. - Clean up old translation stuff which wasn't used and most probably wouldn't be used. - Return back "International Fonts" option, so if it's disabled, no gettext lookups happens on draw. - Merged read_homefile function back. No need in splitting it. TODO: - Custom fonts and font size. Current font isn't nice at least for russian locale, it's difficult to read it. - Put references to messages.txt so gettext can merge translation when name/description of some property changes.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_scene.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_scene.py24
1 files changed, 12 insertions, 12 deletions
diff --git a/release/scripts/startup/bl_ui/properties_scene.py b/release/scripts/startup/bl_ui/properties_scene.py
index 11e20a8cd2a..9735ff5c01b 100644
--- a/release/scripts/startup/bl_ui/properties_scene.py
+++ b/release/scripts/startup/bl_ui/properties_scene.py
@@ -33,7 +33,7 @@ class SceneButtonsPanel():
class SCENE_PT_scene(SceneButtonsPanel, Panel):
- bl_label = _("Scene")
+ bl_label = "Scene"
COMPAT_ENGINES = {'BLENDER_RENDER'}
def draw(self, context):
@@ -45,7 +45,7 @@ class SCENE_PT_scene(SceneButtonsPanel, Panel):
class SCENE_PT_audio(SceneButtonsPanel, Panel):
- bl_label = _("Audio")
+ bl_label = "Audio"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
def draw(self, context):
@@ -73,7 +73,7 @@ class SCENE_PT_audio(SceneButtonsPanel, Panel):
class SCENE_PT_unit(SceneButtonsPanel, Panel):
- bl_label = _("Units")
+ bl_label = "Units"
COMPAT_ENGINES = {'BLENDER_RENDER'}
def draw(self, context):
@@ -91,7 +91,7 @@ class SCENE_PT_unit(SceneButtonsPanel, Panel):
class SCENE_PT_keying_sets(SceneButtonsPanel, Panel):
- bl_label = _("Keying Sets")
+ bl_label = "Keying Sets"
def draw(self, context):
layout = self.layout
@@ -124,7 +124,7 @@ class SCENE_PT_keying_sets(SceneButtonsPanel, Panel):
class SCENE_PT_keying_set_paths(SceneButtonsPanel, Panel):
- bl_label = _("Active Keying Set")
+ bl_label = "Active Keying Set"
@classmethod
def poll(cls, context):
@@ -174,7 +174,7 @@ class SCENE_PT_keying_set_paths(SceneButtonsPanel, Panel):
class SCENE_PT_physics(SceneButtonsPanel, Panel):
- bl_label = _("Gravity")
+ bl_label = "Gravity"
COMPAT_ENGINES = {'BLENDER_RENDER'}
def draw_header(self, context):
@@ -191,7 +191,7 @@ class SCENE_PT_physics(SceneButtonsPanel, Panel):
class SCENE_PT_simplify(SceneButtonsPanel, Panel):
- bl_label = _("Simplify")
+ bl_label = "Simplify"
COMPAT_ENGINES = {'BLENDER_RENDER'}
def draw_header(self, context):
@@ -230,12 +230,12 @@ class SCENE_PT_custom_props(SceneButtonsPanel, PropertyPanel, Panel):
class ANIM_OT_keying_set_export(Operator):
"Export Keying Set to a python script."
bl_idname = "anim.keying_set_export"
- bl_label = _("Export Keying Set...")
+ bl_label = "Export Keying Set..."
- filepath = bpy.props.StringProperty(name=_("File Path"), description=_("Filepath to write file to."))
- filter_folder = bpy.props.BoolProperty(name=_("Filter folders"), description="", default=True, options={'HIDDEN'})
- filter_text = bpy.props.BoolProperty(name=_("Filter text"), description="", default=True, options={'HIDDEN'})
- filter_python = bpy.props.BoolProperty(name=_("Filter python"), description="", default=True, options={'HIDDEN'})
+ filepath = bpy.props.StringProperty(name="File Path", description="Filepath to write file to.")
+ filter_folder = bpy.props.BoolProperty(name="Filter folders", description="", default=True, options={'HIDDEN'})
+ filter_text = bpy.props.BoolProperty(name="Filter text", description="", default=True, options={'HIDDEN'})
+ filter_python = bpy.props.BoolProperty(name="Filter python", description="", default=True, options={'HIDDEN'})
def execute(self, context):
if not self.filepath: