diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2011-09-15 17:20:18 +0400 |
---|---|---|
committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2011-09-15 17:20:18 +0400 |
commit | 0eda51f2eabe24016efdc8f07825f1ba667cac33 (patch) | |
tree | 03d6f876da6b1256b8890b89db09b63952fa544f /release/scripts/startup/bl_ui/properties_scene.py | |
parent | 30293dc2ca8052ad0c7113c77365feca590f4d05 (diff) |
Fixing issues with i18n stuff:
- Make gettext stuff draw-time. so switching between languages
can happens without restart now.
- Added option to translate visible interface (menus, buttons, labels)
and tooltips. Now it's possible to have english UI and localized tooltips.
- Clean-up sources, do not use gettext stuff for things which can be
collected with RNA.
- Fix issues with windows 64bit and ru_RU locale on my desktop
(it was codepage issue).
- Added operator "Get Messages" which generates new text block with
with all strings collected from RNA.
- Changed script for updating blender.pot so now it appends
messages collected from rna to automatically gathered messages.
To update .pot you have to re-generate messages.txt using "Get Messages"
operator and then run update_pot script.
- Clean up old translation stuff which wasn't used and most probably
wouldn't be used.
- Return back "International Fonts" option, so if it's disabled, no
gettext lookups happens on draw.
- Merged read_homefile function back. No need in splitting it.
TODO:
- Custom fonts and font size.
Current font isn't nice at least for russian locale, it's
difficult to read it.
- Put references to messages.txt so gettext can merge translation when
name/description of some property changes.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_scene.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_scene.py | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/release/scripts/startup/bl_ui/properties_scene.py b/release/scripts/startup/bl_ui/properties_scene.py index 11e20a8cd2a..9735ff5c01b 100644 --- a/release/scripts/startup/bl_ui/properties_scene.py +++ b/release/scripts/startup/bl_ui/properties_scene.py @@ -33,7 +33,7 @@ class SceneButtonsPanel(): class SCENE_PT_scene(SceneButtonsPanel, Panel): - bl_label = _("Scene") + bl_label = "Scene" COMPAT_ENGINES = {'BLENDER_RENDER'} def draw(self, context): @@ -45,7 +45,7 @@ class SCENE_PT_scene(SceneButtonsPanel, Panel): class SCENE_PT_audio(SceneButtonsPanel, Panel): - bl_label = _("Audio") + bl_label = "Audio" COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} def draw(self, context): @@ -73,7 +73,7 @@ class SCENE_PT_audio(SceneButtonsPanel, Panel): class SCENE_PT_unit(SceneButtonsPanel, Panel): - bl_label = _("Units") + bl_label = "Units" COMPAT_ENGINES = {'BLENDER_RENDER'} def draw(self, context): @@ -91,7 +91,7 @@ class SCENE_PT_unit(SceneButtonsPanel, Panel): class SCENE_PT_keying_sets(SceneButtonsPanel, Panel): - bl_label = _("Keying Sets") + bl_label = "Keying Sets" def draw(self, context): layout = self.layout @@ -124,7 +124,7 @@ class SCENE_PT_keying_sets(SceneButtonsPanel, Panel): class SCENE_PT_keying_set_paths(SceneButtonsPanel, Panel): - bl_label = _("Active Keying Set") + bl_label = "Active Keying Set" @classmethod def poll(cls, context): @@ -174,7 +174,7 @@ class SCENE_PT_keying_set_paths(SceneButtonsPanel, Panel): class SCENE_PT_physics(SceneButtonsPanel, Panel): - bl_label = _("Gravity") + bl_label = "Gravity" COMPAT_ENGINES = {'BLENDER_RENDER'} def draw_header(self, context): @@ -191,7 +191,7 @@ class SCENE_PT_physics(SceneButtonsPanel, Panel): class SCENE_PT_simplify(SceneButtonsPanel, Panel): - bl_label = _("Simplify") + bl_label = "Simplify" COMPAT_ENGINES = {'BLENDER_RENDER'} def draw_header(self, context): @@ -230,12 +230,12 @@ class SCENE_PT_custom_props(SceneButtonsPanel, PropertyPanel, Panel): class ANIM_OT_keying_set_export(Operator): "Export Keying Set to a python script." bl_idname = "anim.keying_set_export" - bl_label = _("Export Keying Set...") + bl_label = "Export Keying Set..." - filepath = bpy.props.StringProperty(name=_("File Path"), description=_("Filepath to write file to.")) - filter_folder = bpy.props.BoolProperty(name=_("Filter folders"), description="", default=True, options={'HIDDEN'}) - filter_text = bpy.props.BoolProperty(name=_("Filter text"), description="", default=True, options={'HIDDEN'}) - filter_python = bpy.props.BoolProperty(name=_("Filter python"), description="", default=True, options={'HIDDEN'}) + filepath = bpy.props.StringProperty(name="File Path", description="Filepath to write file to.") + filter_folder = bpy.props.BoolProperty(name="Filter folders", description="", default=True, options={'HIDDEN'}) + filter_text = bpy.props.BoolProperty(name="Filter text", description="", default=True, options={'HIDDEN'}) + filter_python = bpy.props.BoolProperty(name="Filter python", description="", default=True, options={'HIDDEN'}) def execute(self, context): if not self.filepath: |