diff options
author | Joerg Mueller <nexyon@gmail.com> | 2011-08-16 18:11:58 +0400 |
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committer | Joerg Mueller <nexyon@gmail.com> | 2011-08-16 18:11:58 +0400 |
commit | 23807d1fb43de44ca7c4db5dc7bd92178f4b6a14 (patch) | |
tree | 6d2e17c8405789363e69df000cf14207110428b2 /release/scripts/startup/bl_ui/properties_scene.py | |
parent | 02d2472baacd8ac091a29392a2bc9ac8693fb5e7 (diff) | |
parent | dddfb5e1738830c325e796a474d0ea14d64654f3 (diff) |
Merging trunk up to r39447.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_scene.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_scene.py | 19 |
1 files changed, 10 insertions, 9 deletions
diff --git a/release/scripts/startup/bl_ui/properties_scene.py b/release/scripts/startup/bl_ui/properties_scene.py index c3784b9f692..fd7fc8ed462 100644 --- a/release/scripts/startup/bl_ui/properties_scene.py +++ b/release/scripts/startup/bl_ui/properties_scene.py @@ -18,6 +18,7 @@ # <pep8 compliant> import bpy +from bpy.types import Operator, Panel from rna_prop_ui import PropertyPanel @@ -31,7 +32,7 @@ class SceneButtonsPanel(): return context.scene -class SCENE_PT_scene(SceneButtonsPanel, bpy.types.Panel): +class SCENE_PT_scene(SceneButtonsPanel, Panel): bl_label = "Scene" COMPAT_ENGINES = {'BLENDER_RENDER'} @@ -43,7 +44,7 @@ class SCENE_PT_scene(SceneButtonsPanel, bpy.types.Panel): layout.prop(scene, "background_set", text="Background") -class SCENE_PT_audio(SceneButtonsPanel, bpy.types.Panel): +class SCENE_PT_audio(SceneButtonsPanel, Panel): bl_label = "Audio" COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} @@ -73,7 +74,7 @@ class SCENE_PT_audio(SceneButtonsPanel, bpy.types.Panel): layout.operator("sound.mixdown") -class SCENE_PT_unit(SceneButtonsPanel, bpy.types.Panel): +class SCENE_PT_unit(SceneButtonsPanel, Panel): bl_label = "Units" COMPAT_ENGINES = {'BLENDER_RENDER'} @@ -91,7 +92,7 @@ class SCENE_PT_unit(SceneButtonsPanel, bpy.types.Panel): row.prop(unit, "use_separate") -class SCENE_PT_keying_sets(SceneButtonsPanel, bpy.types.Panel): +class SCENE_PT_keying_sets(SceneButtonsPanel, Panel): bl_label = "Keying Sets" def draw(self, context): @@ -124,7 +125,7 @@ class SCENE_PT_keying_sets(SceneButtonsPanel, bpy.types.Panel): col.prop(ks, "bl_options") -class SCENE_PT_keying_set_paths(SceneButtonsPanel, bpy.types.Panel): +class SCENE_PT_keying_set_paths(SceneButtonsPanel, Panel): bl_label = "Active Keying Set" @classmethod @@ -174,7 +175,7 @@ class SCENE_PT_keying_set_paths(SceneButtonsPanel, bpy.types.Panel): col.prop(ksp, "bl_options") -class SCENE_PT_physics(SceneButtonsPanel, bpy.types.Panel): +class SCENE_PT_physics(SceneButtonsPanel, Panel): bl_label = "Gravity" COMPAT_ENGINES = {'BLENDER_RENDER'} @@ -191,7 +192,7 @@ class SCENE_PT_physics(SceneButtonsPanel, bpy.types.Panel): layout.prop(scene, "gravity", text="") -class SCENE_PT_simplify(SceneButtonsPanel, bpy.types.Panel): +class SCENE_PT_simplify(SceneButtonsPanel, Panel): bl_label = "Simplify" COMPAT_ENGINES = {'BLENDER_RENDER'} @@ -220,7 +221,7 @@ class SCENE_PT_simplify(SceneButtonsPanel, bpy.types.Panel): col.prop(rd, "simplify_ao_sss", text="AO and SSS") -class SCENE_PT_custom_props(SceneButtonsPanel, PropertyPanel, bpy.types.Panel): +class SCENE_PT_custom_props(SceneButtonsPanel, PropertyPanel, Panel): COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} _context_path = "scene" _property_type = bpy.types.Scene @@ -228,7 +229,7 @@ class SCENE_PT_custom_props(SceneButtonsPanel, PropertyPanel, bpy.types.Panel): # XXX, move operator to op/ dir -class ANIM_OT_keying_set_export(bpy.types.Operator): +class ANIM_OT_keying_set_export(Operator): "Export Keying Set to a python script." bl_idname = "anim.keying_set_export" bl_label = "Export Keying Set..." |