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author | Joerg Mueller <nexyon@gmail.com> | 2011-07-28 17:58:59 +0400 |
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committer | Joerg Mueller <nexyon@gmail.com> | 2011-07-28 17:58:59 +0400 |
commit | bd6ca0570e089afc1d29b4f18b8bb6cc086545ea (patch) | |
tree | 30b512203aa9c5e73eb88fcb5e7a2afaf94770b9 /release/scripts/startup/bl_ui/properties_scene.py | |
parent | 90b64737f12f749b93e6a609b1b3680938ef6b85 (diff) |
3D Audio GSoC:
Implemented basic audio animation.
* AnimatableProperty: Propper cache writing and spline interpolation for reading (the solution for stair steps in audio animation)
* Animatable properties so far are: volume, pitch, panning
* Users note: Changing the pitch of a sound results in wrong seeking, due to the resulting playback length difference.
* Users note: Panning only works for mono sources, values are in the range [-2..2], this basically controls the angle of the sound, 0 is front, -1 left, 1 right and 2 and -2 are back. Typical stereo panning only supports [-1..1].
* Disabled animation of audio related ffmpeg output parameters.
* Scene Audio Panel: 3D Listener settings also for Renderer, new Volume property (animatable!), Update/Bake buttons for animation problems, moved sampling rate and channel count here
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_scene.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_scene.py | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_scene.py b/release/scripts/startup/bl_ui/properties_scene.py index e2dc9de064f..aec9d88511c 100644 --- a/release/scripts/startup/bl_ui/properties_scene.py +++ b/release/scripts/startup/bl_ui/properties_scene.py @@ -43,6 +43,32 @@ class SCENE_PT_scene(SceneButtonsPanel, bpy.types.Panel): layout.prop(scene, "background_set", text="Background") +class SCENE_PT_audio(SceneButtonsPanel, bpy.types.Panel): + bl_label = "Audio" + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + def draw(self, context): + layout = self.layout + scene = context.scene + rd = context.scene.render + + layout.prop(scene, "audio_distance_model") + + layout.prop(scene, "audio_doppler_speed", text="Speed") + layout.prop(scene, "audio_doppler_factor") + + layout.prop(scene, "audio_volume") + layout.operator("sound.update_animation_flags") + layout.operator("sound.bake_animation") + + split = layout.split() + + col = split.column() + col.prop(rd, "ffmpeg_audio_mixrate", text="Rate") + col = split.column() + col.prop(rd, "ffmpeg_audio_channels", text="") + + class SCENE_PT_unit(SceneButtonsPanel, bpy.types.Panel): bl_label = "Units" COMPAT_ENGINES = {'BLENDER_RENDER'} |