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authorThomas Dinges <blender@dingto.org>2013-01-23 15:40:35 +0400
committerThomas Dinges <blender@dingto.org>2013-01-23 15:40:35 +0400
commitbe21034ae4a235f9a9dbc311fc2fd2f9e91367fe (patch)
tree8f265f07bb32c06fe16af76b5bd6534324bc2528 /release/scripts/startup/bl_ui/properties_scene.py
parent5412d00310119ff45942d9d522f972e3e4a4c726 (diff)
UI / Layout scripts:
* Code cleanup for new Rigid Body panels. * Removed some unneeded split() calls. * Remove redundant check for "ob.rigid_body_constraint" in the draw() function of the "Rigid Body Constraint" panel. The check is already made in the poll.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_scene.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_scene.py21
1 files changed, 10 insertions, 11 deletions
diff --git a/release/scripts/startup/bl_ui/properties_scene.py b/release/scripts/startup/bl_ui/properties_scene.py
index afd9632b207..e0f4fd1f75b 100644
--- a/release/scripts/startup/bl_ui/properties_scene.py
+++ b/release/scripts/startup/bl_ui/properties_scene.py
@@ -272,25 +272,24 @@ class SCENE_PT_rigid_body_world(SceneButtonsPanel, Panel):
if rbw is None:
layout.operator("rigidbody.world_add")
else:
- col = layout.column()
- col.operator("rigidbody.world_remove")
+ layout.operator("rigidbody.world_remove")
col = layout.column()
col.active = rbw.enabled
- colsub = col.column()
- colsub.prop(rbw, "group")
- colsub.prop(rbw, "constraints")
+ col = col.column()
+ col.prop(rbw, "group")
+ col.prop(rbw, "constraints")
split = col.split()
- colsub = split.column()
- colsub.prop(rbw, "time_scale", text="Speed")
- colsub.prop(rbw, "use_split_impulse")
+ col = split.column()
+ col.prop(rbw, "time_scale", text="Speed")
+ col.prop(rbw, "use_split_impulse")
- colsub = split.column()
- colsub.prop(rbw, "steps_per_second", text="Steps Per Second")
- colsub.prop(rbw, "num_solver_iterations", text="Solver Iterations")
+ col = split.column()
+ col.prop(rbw, "steps_per_second", text="Steps Per Second")
+ col.prop(rbw, "num_solver_iterations", text="Solver Iterations")
class SCENE_PT_rigid_body_cache(SceneButtonsPanel, Panel):