Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBenoit Bolsee <benoit.bolsee@online.be>2011-09-07 19:34:04 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2011-09-07 19:34:04 +0400
commitdbd6658d737b1592a633ddf6397be14e50e434d9 (patch)
tree57081721d70622a3c3141909b258f9bce8a5b1e3 /release/scripts/startup/bl_ui/properties_scene.py
parentb5bd86e5907c3fa98546dabeda9703dfb15862f4 (diff)
parent884fc84793be1c5fdd6643ad267331381f8e1c6b (diff)
svn merge -r 37306:39975 https://svn.blender.org/svnroot/bf-blender/trunk/blender
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_scene.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_scene.py45
1 files changed, 37 insertions, 8 deletions
diff --git a/release/scripts/startup/bl_ui/properties_scene.py b/release/scripts/startup/bl_ui/properties_scene.py
index ce5ac0c62d3..001897c222f 100644
--- a/release/scripts/startup/bl_ui/properties_scene.py
+++ b/release/scripts/startup/bl_ui/properties_scene.py
@@ -18,6 +18,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Operator, Panel
from rna_prop_ui import PropertyPanel
@@ -31,7 +32,7 @@ class SceneButtonsPanel():
return context.scene
-class SCENE_PT_scene(SceneButtonsPanel, bpy.types.Panel):
+class SCENE_PT_scene(SceneButtonsPanel, Panel):
bl_label = "Scene"
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -43,7 +44,35 @@ class SCENE_PT_scene(SceneButtonsPanel, bpy.types.Panel):
layout.prop(scene, "background_set", text="Background")
-class SCENE_PT_unit(SceneButtonsPanel, bpy.types.Panel):
+class SCENE_PT_audio(SceneButtonsPanel, Panel):
+ bl_label = "Audio"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ def draw(self, context):
+ layout = self.layout
+ scene = context.scene
+ rd = context.scene.render
+
+ layout.prop(scene, "audio_volume")
+ layout.operator("sound.bake_animation")
+
+ split = layout.split()
+
+ col = split.column()
+ col.label("Listener:")
+ col.prop(scene, "audio_distance_model", text="")
+ col.prop(scene, "audio_doppler_speed", text="Speed")
+ col.prop(scene, "audio_doppler_factor", text="Doppler")
+
+ col = split.column()
+ col.label("Format:")
+ col.prop(rd, "ffmpeg_audio_channels", text="")
+ col.prop(rd, "ffmpeg_audio_mixrate", text="Rate")
+
+ layout.operator("sound.mixdown")
+
+
+class SCENE_PT_unit(SceneButtonsPanel, Panel):
bl_label = "Units"
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -61,7 +90,7 @@ class SCENE_PT_unit(SceneButtonsPanel, bpy.types.Panel):
row.prop(unit, "use_separate")
-class SCENE_PT_keying_sets(SceneButtonsPanel, bpy.types.Panel):
+class SCENE_PT_keying_sets(SceneButtonsPanel, Panel):
bl_label = "Keying Sets"
def draw(self, context):
@@ -94,7 +123,7 @@ class SCENE_PT_keying_sets(SceneButtonsPanel, bpy.types.Panel):
col.prop(ks, "bl_options")
-class SCENE_PT_keying_set_paths(SceneButtonsPanel, bpy.types.Panel):
+class SCENE_PT_keying_set_paths(SceneButtonsPanel, Panel):
bl_label = "Active Keying Set"
@classmethod
@@ -144,7 +173,7 @@ class SCENE_PT_keying_set_paths(SceneButtonsPanel, bpy.types.Panel):
col.prop(ksp, "bl_options")
-class SCENE_PT_physics(SceneButtonsPanel, bpy.types.Panel):
+class SCENE_PT_physics(SceneButtonsPanel, Panel):
bl_label = "Gravity"
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -161,7 +190,7 @@ class SCENE_PT_physics(SceneButtonsPanel, bpy.types.Panel):
layout.prop(scene, "gravity", text="")
-class SCENE_PT_simplify(SceneButtonsPanel, bpy.types.Panel):
+class SCENE_PT_simplify(SceneButtonsPanel, Panel):
bl_label = "Simplify"
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -190,7 +219,7 @@ class SCENE_PT_simplify(SceneButtonsPanel, bpy.types.Panel):
col.prop(rd, "simplify_ao_sss", text="AO and SSS")
-class SCENE_PT_custom_props(SceneButtonsPanel, PropertyPanel, bpy.types.Panel):
+class SCENE_PT_custom_props(SceneButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
_context_path = "scene"
_property_type = bpy.types.Scene
@@ -198,7 +227,7 @@ class SCENE_PT_custom_props(SceneButtonsPanel, PropertyPanel, bpy.types.Panel):
# XXX, move operator to op/ dir
-class ANIM_OT_keying_set_export(bpy.types.Operator):
+class ANIM_OT_keying_set_export(Operator):
"Export Keying Set to a python script."
bl_idname = "anim.keying_set_export"
bl_label = "Export Keying Set..."