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authorPablo Vazquez <venomgfx@gmail.com>2018-11-03 07:12:45 +0300
committerPablo Vazquez <venomgfx@gmail.com>2018-11-03 07:12:45 +0300
commit4affea081a74f5b97240008e8e774edfc8ad35b4 (patch)
treef1959d0d31fc61a818e1acae69c46e36b71a44b7 /release/scripts/startup/bl_ui/properties_scene.py
parent9b2fff4ff8181a05434eab927bdba9057e1fc165 (diff)
UI: Move Simplify panel from Scene to Render properties.
It mainly contains properties that affect the final render/viewport and it's handy to see if it's enabled or not while going through the render settings.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_scene.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_scene.py91
1 files changed, 0 insertions, 91 deletions
diff --git a/release/scripts/startup/bl_ui/properties_scene.py b/release/scripts/startup/bl_ui/properties_scene.py
index c7c735fe19c..1a6417d4075 100644
--- a/release/scripts/startup/bl_ui/properties_scene.py
+++ b/release/scripts/startup/bl_ui/properties_scene.py
@@ -451,93 +451,6 @@ class SCENE_PT_rigid_body_field_weights(SceneButtonsPanel, Panel):
effector_weights_ui(self, context, rbw.effector_weights, 'RIGID_BODY')
-class SCENE_PT_simplify(SceneButtonsPanel, Panel):
- bl_label = "Simplify"
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
-
- def draw_header(self, context):
- rd = context.scene.render
- self.layout.prop(rd, "use_simplify", text="")
-
- def draw(self, context):
- pass
-
-
-class SCENE_PT_simplify_viewport(SceneButtonsPanel, Panel):
- bl_label = "Viewport"
- bl_parent_id = "SCENE_PT_simplify"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
-
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
-
- rd = context.scene.render
-
- layout.active = rd.use_simplify
-
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=False, even_rows=False, align=True)
-
- col = flow.column()
- col.prop(rd, "simplify_subdivision", text="Max Subdivision")
-
- col = flow.column()
- col.prop(rd, "simplify_child_particles", text="Max Child Particles")
-
-
-class SCENE_PT_simplify_render(SceneButtonsPanel, Panel):
- bl_label = "Render"
- bl_parent_id = "SCENE_PT_simplify"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
-
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
-
- rd = context.scene.render
-
- layout.active = rd.use_simplify
-
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=False, even_rows=False, align=True)
-
- col = flow.column()
- col.prop(rd, "simplify_subdivision_render", text="Max Subdivision")
-
- col = flow.column()
- col.prop(rd, "simplify_child_particles_render", text="Max Child Particles")
-
-
-class SCENE_PT_simplify_greasepencil(SceneButtonsPanel, Panel):
- bl_label = "Grease Pencil"
- bl_parent_id = "SCENE_PT_simplify"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
- bl_options = {'DEFAULT_CLOSED'}
-
- def draw_header(self, context):
- rd = context.scene.render
- self.layout.prop(rd, "simplify_gpencil", text="")
-
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
-
- rd = context.scene.render
-
- layout.active = rd.simplify_gpencil
-
- col = layout.column()
- col.prop(rd, "simplify_gpencil_onplay", text="Playback Only")
- col.prop(rd, "simplify_gpencil_view_modifier", text="Modifiers")
- col.prop(rd, "simplify_gpencil_shader_fx", text="ShaderFX")
-
- col = layout.column(align=True)
- col.prop(rd, "simplify_gpencil_view_fill")
- sub = col.column()
- sub.active = rd.simplify_gpencil_view_fill
- sub.prop(rd, "simplify_gpencil_remove_lines", text="Lines")
-
-
class SCENE_PT_custom_props(SceneButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
_context_path = "scene"
@@ -548,10 +461,6 @@ classes = (
SCENE_UL_keying_set_paths,
SCENE_PT_scene,
SCENE_PT_unit,
- SCENE_PT_simplify,
- SCENE_PT_simplify_viewport,
- SCENE_PT_simplify_render,
- SCENE_PT_simplify_greasepencil,
SCENE_PT_physics,
SCENE_PT_keying_sets,
SCENE_PT_keying_set_paths,