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authorJeroen Bakker <j.bakker@atmind.nl>2018-05-31 14:32:53 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-06-01 12:01:55 +0300
commitc450966e9562eb352b869f3b554d60a42dea2fa1 (patch)
tree8cdf507041087221dbf07c66f476b8618312872d /release/scripts/startup/bl_ui/properties_scene.py
parent3b2d3a3cd11d07945b18252359378ffadddfe3bd (diff)
Workbench: Material specific settings for the specular
- Uses the roughness setting of the basic eevee material - renamed gloss_mir to roughness - set default of roughness to 0.25 - renamed ray_mirror to metallic - cleaned up material rna (BI mirror struct) - use BLINN phong model - normalize incoming/outgoing specular light - when using camera oriented studiolight, the SolidLight will be used for specular highlights - EXPERIMENT: when in world oriented studiolight only the shadow direction will be used. - change the settings of the internal light to make scenes more readable
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_scene.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_scene.py7
1 files changed, 4 insertions, 3 deletions
diff --git a/release/scripts/startup/bl_ui/properties_scene.py b/release/scripts/startup/bl_ui/properties_scene.py
index 23714584acd..731a4586e42 100644
--- a/release/scripts/startup/bl_ui/properties_scene.py
+++ b/release/scripts/startup/bl_ui/properties_scene.py
@@ -439,10 +439,11 @@ class SCENE_PT_viewport_display(SceneButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
+ layout.use_property_split = True
scene = context.scene
- layout.prop(scene.display, "light_direction", text="")
- layout.prop(scene.display, "shadow_shift")
- layout.prop(scene.display, "roughness")
+ col = layout.column()
+ col.prop(scene.display, "light_direction")
+ col.prop(scene.display, "shadow_shift")
class SCENE_PT_custom_props(SceneButtonsPanel, PropertyPanel, Panel):