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author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-05-31 14:32:53 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-06-01 12:01:55 +0300 |
commit | c450966e9562eb352b869f3b554d60a42dea2fa1 (patch) | |
tree | 8cdf507041087221dbf07c66f476b8618312872d /release/scripts/startup/bl_ui/properties_scene.py | |
parent | 3b2d3a3cd11d07945b18252359378ffadddfe3bd (diff) |
Workbench: Material specific settings for the specular
- Uses the roughness setting of the basic eevee material
- renamed gloss_mir to roughness
- set default of roughness to 0.25
- renamed ray_mirror to metallic
- cleaned up material rna (BI mirror struct)
- use BLINN phong model
- normalize incoming/outgoing specular light
- when using camera oriented studiolight, the SolidLight will be used
for specular highlights
- EXPERIMENT: when in world oriented studiolight only the shadow direction will be used.
- change the settings of the internal light to make scenes more
readable
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_scene.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_scene.py | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/release/scripts/startup/bl_ui/properties_scene.py b/release/scripts/startup/bl_ui/properties_scene.py index 23714584acd..731a4586e42 100644 --- a/release/scripts/startup/bl_ui/properties_scene.py +++ b/release/scripts/startup/bl_ui/properties_scene.py @@ -439,10 +439,11 @@ class SCENE_PT_viewport_display(SceneButtonsPanel, Panel): def draw(self, context): layout = self.layout + layout.use_property_split = True scene = context.scene - layout.prop(scene.display, "light_direction", text="") - layout.prop(scene.display, "shadow_shift") - layout.prop(scene.display, "roughness") + col = layout.column() + col.prop(scene.display, "light_direction") + col.prop(scene.display, "shadow_shift") class SCENE_PT_custom_props(SceneButtonsPanel, PropertyPanel, Panel): |