diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-07-11 12:43:56 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-07-17 17:46:09 +0300 |
commit | 644fadf2f0131f8ecd73da6c994ec8a8d4b0a7d1 (patch) | |
tree | 91860a43b1d538802608a2aa7316828606e7cd99 /release/scripts/startup/bl_ui/properties_scene.py | |
parent | 7b3a18f0aa3ed9612aca602878a8ebdf2f1250f9 (diff) |
Render: add "OpenGL" render engine.
This is intended for quick renders for previsualization, animation previews
or sequencer previews. It provides the same settings as found in the 3D view
Shading popover in solid display mode, but in the scene render properties.
The "Workbench" engine was removed, and this name no longer appears in the
user interface, it's purely an internal name. We might come up with a better
name for this OpenGL engine still, but it's good to be consistent with the
OpenGL Render operator name since this has a similar purpose.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_scene.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_scene.py | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/release/scripts/startup/bl_ui/properties_scene.py b/release/scripts/startup/bl_ui/properties_scene.py index c0b8233a796..1b21ac8fcdf 100644 --- a/release/scripts/startup/bl_ui/properties_scene.py +++ b/release/scripts/startup/bl_ui/properties_scene.py @@ -66,7 +66,7 @@ class SceneButtonsPanel: class SCENE_PT_scene(SceneButtonsPanel, Panel): bl_label = "Scene" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} def draw(self, context): layout = self.layout @@ -81,7 +81,7 @@ class SCENE_PT_scene(SceneButtonsPanel, Panel): class SCENE_PT_unit(SceneButtonsPanel, Panel): bl_label = "Units" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} def draw_header_preset(self, context): SCENE_PT_units_length_presets.draw_panel_header(self.layout) @@ -163,7 +163,7 @@ class SceneKeyingSetsPanel: class SCENE_PT_keying_sets(SceneButtonsPanel, SceneKeyingSetsPanel, Panel): bl_label = "Keying Sets" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} def draw(self, context): layout = self.layout @@ -234,7 +234,7 @@ class SCENE_PT_keyframing_settings(SceneButtonsPanel, SceneKeyingSetsPanel, Pane class SCENE_PT_keying_set_paths(SceneButtonsPanel, SceneKeyingSetsPanel, Panel): bl_label = "Active Keying Set" bl_parent_id = "SCENE_PT_keying_sets" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} @classmethod def poll(cls, context): @@ -297,7 +297,7 @@ class SCENE_PT_keying_set_paths(SceneButtonsPanel, SceneKeyingSetsPanel, Panel): class SCENE_PT_color_management(SceneButtonsPanel, Panel): bl_label = "Color Management" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} def draw(self, context): layout = self.layout @@ -329,7 +329,7 @@ class SCENE_PT_color_management_curves(SceneButtonsPanel, Panel): bl_label = "Use Curves" bl_parent_id = "SCENE_PT_color_management" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} def draw_header(self, context): @@ -353,7 +353,7 @@ class SCENE_PT_color_management_curves(SceneButtonsPanel, Panel): class SCENE_PT_audio(SceneButtonsPanel, Panel): bl_label = "Audio" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} def draw(self, context): layout = self.layout @@ -392,7 +392,7 @@ class SCENE_PT_audio(SceneButtonsPanel, Panel): class SCENE_PT_physics(SceneButtonsPanel, Panel): bl_label = "Gravity" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} def draw_header(self, context): self.layout.prop(context.scene, "use_gravity", text="") @@ -411,7 +411,7 @@ class SCENE_PT_physics(SceneButtonsPanel, Panel): class SCENE_PT_rigid_body_world(SceneButtonsPanel, Panel): bl_label = "Rigid Body World" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} @classmethod def poll(cls, context): @@ -479,7 +479,7 @@ class SCENE_PT_rigid_body_cache(SceneButtonsPanel, Panel): bl_label = "Cache" bl_parent_id = "SCENE_PT_rigid_body_world" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} @classmethod def poll(cls, context): @@ -497,7 +497,7 @@ class SCENE_PT_rigid_body_field_weights(SceneButtonsPanel, Panel): bl_label = "Field Weights" bl_parent_id = "SCENE_PT_rigid_body_world" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} @classmethod def poll(cls, context): @@ -514,7 +514,7 @@ class SCENE_PT_rigid_body_field_weights(SceneButtonsPanel, Panel): class SCENE_PT_simplify(SceneButtonsPanel, Panel): bl_label = "Simplify" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} def draw_header(self, context): rd = context.scene.render @@ -527,7 +527,7 @@ class SCENE_PT_simplify(SceneButtonsPanel, Panel): class SCENE_PT_simplify_viewport(SceneButtonsPanel, Panel): bl_label = "Viewport" bl_parent_id = "SCENE_PT_simplify" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} def draw(self, context): layout = self.layout @@ -549,7 +549,7 @@ class SCENE_PT_simplify_viewport(SceneButtonsPanel, Panel): class SCENE_PT_simplify_render(SceneButtonsPanel, Panel): bl_label = "Render" bl_parent_id = "SCENE_PT_simplify" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} def draw(self, context): layout = self.layout @@ -569,7 +569,7 @@ class SCENE_PT_simplify_render(SceneButtonsPanel, Panel): class SCENE_PT_custom_props(SceneButtonsPanel, PropertyPanel, Panel): - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} _context_path = "scene" _property_type = bpy.types.Scene |