diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-11-26 21:00:01 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-11-26 21:05:37 +0300 |
commit | d5778b5bc1663b14449c90d4bc0e84d56f64c156 (patch) | |
tree | df1d1afd90ead82fcaeb11d07d2114ead8ecb85d /release/scripts/startup/bl_ui/properties_scene.py | |
parent | d92e9a4a25bbd0b354313d1bed45b758f3517072 (diff) |
UI: rename "OpenGL" render engine to "Workbench".
Neither is very descriptive for its task, but at least workbench is more
future proof and distinguishes it from Eevee.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_scene.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_scene.py | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/release/scripts/startup/bl_ui/properties_scene.py b/release/scripts/startup/bl_ui/properties_scene.py index 1a6417d4075..6f1060323b2 100644 --- a/release/scripts/startup/bl_ui/properties_scene.py +++ b/release/scripts/startup/bl_ui/properties_scene.py @@ -58,7 +58,7 @@ class SceneButtonsPanel: class SCENE_PT_scene(SceneButtonsPanel, Panel): bl_label = "Scene" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'} def draw(self, context): layout = self.layout @@ -75,7 +75,7 @@ class SCENE_PT_scene(SceneButtonsPanel, Panel): class SCENE_PT_unit(SceneButtonsPanel, Panel): bl_label = "Units" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'} def draw(self, context): layout = self.layout @@ -159,7 +159,7 @@ class SceneKeyingSetsPanel: class SCENE_PT_keying_sets(SceneButtonsPanel, SceneKeyingSetsPanel, Panel): bl_label = "Keying Sets" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'} def draw(self, context): layout = self.layout @@ -230,7 +230,7 @@ class SCENE_PT_keyframing_settings(SceneButtonsPanel, SceneKeyingSetsPanel, Pane class SCENE_PT_keying_set_paths(SceneButtonsPanel, SceneKeyingSetsPanel, Panel): bl_label = "Active Keying Set" bl_parent_id = "SCENE_PT_keying_sets" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'} @classmethod def poll(cls, context): @@ -293,7 +293,7 @@ class SCENE_PT_keying_set_paths(SceneButtonsPanel, SceneKeyingSetsPanel, Panel): class SCENE_PT_audio(SceneButtonsPanel, Panel): bl_label = "Audio" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'} def draw(self, context): layout = self.layout @@ -332,7 +332,7 @@ class SCENE_PT_audio(SceneButtonsPanel, Panel): class SCENE_PT_physics(SceneButtonsPanel, Panel): bl_label = "Gravity" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'} def draw_header(self, context): self.layout.prop(context.scene, "use_gravity", text="") @@ -351,7 +351,7 @@ class SCENE_PT_physics(SceneButtonsPanel, Panel): class SCENE_PT_rigid_body_world(SceneButtonsPanel, Panel): bl_label = "Rigid Body World" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'} @classmethod def poll(cls, context): @@ -419,7 +419,7 @@ class SCENE_PT_rigid_body_cache(SceneButtonsPanel, Panel): bl_label = "Cache" bl_parent_id = "SCENE_PT_rigid_body_world" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'} @classmethod def poll(cls, context): @@ -437,7 +437,7 @@ class SCENE_PT_rigid_body_field_weights(SceneButtonsPanel, Panel): bl_label = "Field Weights" bl_parent_id = "SCENE_PT_rigid_body_world" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'} @classmethod def poll(cls, context): @@ -452,7 +452,7 @@ class SCENE_PT_rigid_body_field_weights(SceneButtonsPanel, Panel): class SCENE_PT_custom_props(SceneButtonsPanel, PropertyPanel, Panel): - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'} _context_path = "scene" _property_type = bpy.types.Scene |