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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-07-11 12:43:56 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-07-17 17:46:09 +0300
commit644fadf2f0131f8ecd73da6c994ec8a8d4b0a7d1 (patch)
tree91860a43b1d538802608a2aa7316828606e7cd99 /release/scripts/startup/bl_ui/properties_texture.py
parent7b3a18f0aa3ed9612aca602878a8ebdf2f1250f9 (diff)
Render: add "OpenGL" render engine.
This is intended for quick renders for previsualization, animation previews or sequencer previews. It provides the same settings as found in the 3D view Shading popover in solid display mode, but in the scene render properties. The "Workbench" engine was removed, and this name no longer appears in the user interface, it's purely an internal name. We might come up with a better name for this OpenGL engine still, but it's good to be consistent with the OpenGL Render operator name since this has a similar purpose.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_texture.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_texture.py38
1 files changed, 19 insertions, 19 deletions
diff --git a/release/scripts/startup/bl_ui/properties_texture.py b/release/scripts/startup/bl_ui/properties_texture.py
index b3b7341a734..d937f2470b8 100644
--- a/release/scripts/startup/bl_ui/properties_texture.py
+++ b/release/scripts/startup/bl_ui/properties_texture.py
@@ -83,7 +83,7 @@ class TextureButtonsPanel:
class TEXTURE_PT_preview(TextureButtonsPanel, Panel):
bl_label = "Preview"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
@classmethod
def poll(cls, context):
@@ -112,7 +112,7 @@ class TEXTURE_PT_context(TextureButtonsPanel, Panel):
bl_label = ""
bl_context = "texture"
bl_options = {'HIDE_HEADER'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
def draw(self, context):
layout = self.layout
@@ -151,7 +151,7 @@ class TEXTURE_PT_context(TextureButtonsPanel, Panel):
class TEXTURE_PT_node(TextureButtonsPanel, Panel):
bl_label = "Node"
bl_context = "texture"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
@classmethod
def poll(cls, context):
@@ -169,7 +169,7 @@ class TEXTURE_PT_node(TextureButtonsPanel, Panel):
class TEXTURE_PT_node_mapping(TextureButtonsPanel, Panel):
bl_label = "Mapping"
bl_context = "texture"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
@classmethod
def poll(cls, context):
@@ -212,7 +212,7 @@ class TextureTypePanel(TextureButtonsPanel):
class TEXTURE_PT_clouds(TextureTypePanel, Panel):
bl_label = "Clouds"
tex_type = 'CLOUDS'
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
def draw(self, context):
layout = self.layout
@@ -236,7 +236,7 @@ class TEXTURE_PT_clouds(TextureTypePanel, Panel):
class TEXTURE_PT_wood(TextureTypePanel, Panel):
bl_label = "Wood"
tex_type = 'WOOD'
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
def draw(self, context):
layout = self.layout
@@ -265,7 +265,7 @@ class TEXTURE_PT_wood(TextureTypePanel, Panel):
class TEXTURE_PT_marble(TextureTypePanel, Panel):
bl_label = "Marble"
tex_type = 'MARBLE'
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
def draw(self, context):
layout = self.layout
@@ -292,7 +292,7 @@ class TEXTURE_PT_marble(TextureTypePanel, Panel):
class TEXTURE_PT_magic(TextureTypePanel, Panel):
bl_label = "Magic"
tex_type = 'MAGIC'
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
def draw(self, context):
layout = self.layout
@@ -307,7 +307,7 @@ class TEXTURE_PT_magic(TextureTypePanel, Panel):
class TEXTURE_PT_blend(TextureTypePanel, Panel):
bl_label = "Blend"
tex_type = 'BLEND'
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
def draw(self, context):
layout = self.layout
@@ -325,7 +325,7 @@ class TEXTURE_PT_blend(TextureTypePanel, Panel):
class TEXTURE_PT_stucci(TextureTypePanel, Panel):
bl_label = "Stucci"
tex_type = 'STUCCI'
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
def draw(self, context):
layout = self.layout
@@ -345,7 +345,7 @@ class TEXTURE_PT_stucci(TextureTypePanel, Panel):
class TEXTURE_PT_image(TextureTypePanel, Panel):
bl_label = "Image"
tex_type = 'IMAGE'
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
def draw(self, context):
layout = self.layout
@@ -475,7 +475,7 @@ class TEXTURE_PT_image_mapping(TextureTypePanel, Panel):
class TEXTURE_PT_musgrave(TextureTypePanel, Panel):
bl_label = "Musgrave"
tex_type = 'MUSGRAVE'
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
def draw(self, context):
layout = self.layout
@@ -511,7 +511,7 @@ class TEXTURE_PT_musgrave(TextureTypePanel, Panel):
class TEXTURE_PT_voronoi(TextureTypePanel, Panel):
bl_label = "Voronoi"
tex_type = 'VORONOI'
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
def draw(self, context):
layout = self.layout
@@ -547,7 +547,7 @@ class TEXTURE_PT_voronoi(TextureTypePanel, Panel):
class TEXTURE_PT_distortednoise(TextureTypePanel, Panel):
bl_label = "Distorted Noise"
tex_type = 'DISTORTED_NOISE'
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
def draw(self, context):
layout = self.layout
@@ -567,7 +567,7 @@ class TEXTURE_PT_distortednoise(TextureTypePanel, Panel):
class TextureSlotPanel(TextureButtonsPanel):
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
@classmethod
def poll(cls, context):
@@ -579,7 +579,7 @@ class TextureSlotPanel(TextureButtonsPanel):
class TEXTURE_PT_mapping(TextureSlotPanel, Panel):
bl_label = "Mapping"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
@classmethod
def poll(cls, context):
@@ -657,7 +657,7 @@ class TEXTURE_PT_mapping(TextureSlotPanel, Panel):
class TEXTURE_PT_influence(TextureSlotPanel, Panel):
bl_label = "Influence"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
@classmethod
def poll(cls, context):
@@ -745,7 +745,7 @@ class TEXTURE_PT_influence(TextureSlotPanel, Panel):
class TEXTURE_PT_colors(TextureButtonsPanel, Panel):
bl_label = "Colors"
bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
@classmethod
def poll(cls, context):
@@ -776,7 +776,7 @@ class TEXTURE_PT_colors(TextureButtonsPanel, Panel):
class TEXTURE_PT_custom_props(TextureButtonsPanel, PropertyPanel, Panel):
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
_context_path = "texture"
_property_type = Texture