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authorCampbell Barton <ideasman42@gmail.com>2018-08-24 03:51:53 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-08-24 04:55:49 +0300
commitbae8ab3188b33635f90f840fccdc6517a3dae22b (patch)
treeefceca2448068b9aae343e736a160c4fea0fe832 /release/scripts/startup/bl_ui/properties_texture.py
parent5bd731b6730b6dc31dad7c3e8ccf0555b7bed3f1 (diff)
UI: remove hack to align search properties
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_texture.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_texture.py5
1 files changed, 1 insertions, 4 deletions
diff --git a/release/scripts/startup/bl_ui/properties_texture.py b/release/scripts/startup/bl_ui/properties_texture.py
index a4f6f753669..ae42e3f1d08 100644
--- a/release/scripts/startup/bl_ui/properties_texture.py
+++ b/release/scripts/startup/bl_ui/properties_texture.py
@@ -738,10 +738,7 @@ class TEXTURE_PT_mapping(TextureSlotPanel, Panel):
ob = context.object
if ob and ob.type == 'MESH':
- # Note: TODO prop_search doesn't align on the right.
- row = col.row(align=True)
- row.prop_search(tex, "uv_layer", ob.data, "uv_layers", text="Map")
- row.label(text="", icon='BLANK1')
+ col.prop_search(tex, "uv_layer", ob.data, "uv_layers", text="Map")
else:
col.prop(tex, "uv_layer", text="Map")