diff options
author | Lukas Toenne <lukas.toenne@googlemail.com> | 2011-11-13 16:17:27 +0400 |
---|---|---|
committer | Lukas Toenne <lukas.toenne@googlemail.com> | 2011-11-13 16:17:27 +0400 |
commit | 11c83d843206648a33bcc8b4d754577ec0a51d2a (patch) | |
tree | 58af33c372ba5d77f68d6ed7b37e5aecd6e6c678 /release/scripts/startup/bl_ui/properties_texture.py | |
parent | b1019a56b54294fc91293c5c43ef46d54950ae84 (diff) |
Ocean Sim modifier patch
by Matt Ebb, Hamed Zaghaghi
This adds a new Modifier "Ocean" to simulate large-scale wave motion.
Details can be found in the wiki documentation [1], the project homepage [2] and the patch tracker [3]
The modifier is disabled by default for now. To enable it, the WITH_OCEANSIM (cmake) / WITH_BF_OCEANSIM (scons) flags have to be set. The code depends on fftw3, so this also has to be enabled.
[1]
http://wiki.blender.org/index.php/Doc:2.6/Manual/Modifiers/Simulation/Ocean
[2]
http://www.savetheoceansim.com
[3]
http://projects.blender.org/tracker/?group_id=9&atid=127&func=detail&aid=28338
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_texture.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_texture.py | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_texture.py b/release/scripts/startup/bl_ui/properties_texture.py index 9ba0309aacd..70c231b11bf 100644 --- a/release/scripts/startup/bl_ui/properties_texture.py +++ b/release/scripts/startup/bl_ui/properties_texture.py @@ -774,6 +774,22 @@ class TEXTURE_PT_pointdensity_turbulence(TextureButtonsPanel, Panel): col.prop(pd, "turbulence_strength") +class TEXTURE_PT_ocean(TextureTypePanel, Panel): + bl_label = "Ocean" + tex_type = 'OCEAN' + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + def draw(self, context): + layout = self.layout + + tex = context.texture + ot = tex.ocean + + col = layout.column() + col.prop(ot, "ocean_object") + col.prop(ot, "output") + + class TEXTURE_PT_mapping(TextureSlotPanel, Panel): bl_label = "Mapping" COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} |