diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-04-16 15:07:42 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2018-04-17 18:51:28 +0300 |
commit | 159806140fd33e6ddab951c0f6f180cfbf927d38 (patch) | |
tree | da076be3baa4d987fb5935e220a3d901c926e0e7 /release/scripts/startup/bl_ui/properties_texture.py | |
parent | 28b996a9d2090efdd74115a653629ef9d7d871f7 (diff) |
Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine
This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.
Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
that we can wait until then to remove this.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_texture.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_texture.py | 87 |
1 files changed, 27 insertions, 60 deletions
diff --git a/release/scripts/startup/bl_ui/properties_texture.py b/release/scripts/startup/bl_ui/properties_texture.py index 38a7fff8ed3..8f2c3085881 100644 --- a/release/scripts/startup/bl_ui/properties_texture.py +++ b/release/scripts/startup/bl_ui/properties_texture.py @@ -38,7 +38,7 @@ from .properties_paint_common import brush_texture_settings class TEXTURE_MT_specials(Menu): bl_label = "Texture Specials" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER'} def draw(self, context): layout = self.layout @@ -49,7 +49,7 @@ class TEXTURE_MT_specials(Menu): class TEXTURE_MT_envmap_specials(Menu): bl_label = "Environment Map Specials" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER'} def draw(self, context): layout = self.layout @@ -131,7 +131,7 @@ class TextureButtonsPanel: class TEXTURE_PT_context_texture(TextureButtonsPanel, Panel): bl_label = "" bl_options = {'HIDE_HEADER'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER'} @classmethod def poll(cls, context): @@ -230,7 +230,7 @@ class TEXTURE_PT_context_texture(TextureButtonsPanel, Panel): class TEXTURE_PT_preview(TextureButtonsPanel, Panel): bl_label = "Preview" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER'} def draw(self, context): layout = self.layout @@ -252,7 +252,7 @@ class TEXTURE_PT_preview(TextureButtonsPanel, Panel): class TEXTURE_PT_colors(TextureButtonsPanel, Panel): bl_label = "Colors" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER'} def draw(self, context): layout = self.layout @@ -285,7 +285,7 @@ class TEXTURE_PT_colors(TextureButtonsPanel, Panel): class TextureSlotPanel(TextureButtonsPanel): - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER'} @classmethod def poll(cls, context): @@ -311,7 +311,7 @@ class TextureTypePanel(TextureButtonsPanel): class TEXTURE_PT_clouds(TextureTypePanel, Panel): bl_label = "Clouds" tex_type = 'CLOUDS' - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER'} def draw(self, context): layout = self.layout @@ -335,7 +335,7 @@ class TEXTURE_PT_clouds(TextureTypePanel, Panel): class TEXTURE_PT_wood(TextureTypePanel, Panel): bl_label = "Wood" tex_type = 'WOOD' - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER'} def draw(self, context): layout = self.layout @@ -364,7 +364,7 @@ class TEXTURE_PT_wood(TextureTypePanel, Panel): class TEXTURE_PT_marble(TextureTypePanel, Panel): bl_label = "Marble" tex_type = 'MARBLE' - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER'} def draw(self, context): layout = self.layout @@ -391,7 +391,7 @@ class TEXTURE_PT_marble(TextureTypePanel, Panel): class TEXTURE_PT_magic(TextureTypePanel, Panel): bl_label = "Magic" tex_type = 'MAGIC' - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER'} def draw(self, context): layout = self.layout @@ -406,7 +406,7 @@ class TEXTURE_PT_magic(TextureTypePanel, Panel): class TEXTURE_PT_blend(TextureTypePanel, Panel): bl_label = "Blend" tex_type = 'BLEND' - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER'} def draw(self, context): layout = self.layout @@ -424,7 +424,7 @@ class TEXTURE_PT_blend(TextureTypePanel, Panel): class TEXTURE_PT_stucci(TextureTypePanel, Panel): bl_label = "Stucci" tex_type = 'STUCCI' - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER'} def draw(self, context): layout = self.layout @@ -444,7 +444,7 @@ class TEXTURE_PT_stucci(TextureTypePanel, Panel): class TEXTURE_PT_image(TextureTypePanel, Panel): bl_label = "Image" tex_type = 'IMAGE' - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER'} def draw(self, context): layout = self.layout @@ -471,15 +471,9 @@ class TEXTURE_PT_image_sampling(TextureTypePanel, Panel): bl_label = "Image Sampling" bl_options = {'DEFAULT_CLOSED'} tex_type = 'IMAGE' - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER'} def draw(self, context): - if context.engine == 'BLENDER_GAME': - self.draw_bge(context) - else: - self.draw_bi(context) - - def draw_bi(self, context): layout = self.layout idblock = context_tex_datablock(context) @@ -519,39 +513,12 @@ class TEXTURE_PT_image_sampling(TextureTypePanel, Panel): texture_filter_common(tex, col) - def draw_bge(self, context): - layout = self.layout - - idblock = context_tex_datablock(context) - tex = context.texture - slot = getattr(context, "texture_slot", None) - - split = layout.split() - - col = split.column() - col.label(text="Alpha:") - col.prop(tex, "use_calculate_alpha", text="Calculate") - col.prop(tex, "invert_alpha", text="Invert") - - col = split.column() - - # Only for Material based textures, not for Lamp/World... - if slot and isinstance(idblock, Material): - col.prop(tex, "use_normal_map") - row = col.row() - row.active = tex.use_normal_map - row.prop(slot, "normal_map_space", text="") - - row = col.row() - row.active = not tex.use_normal_map - row.prop(tex, "use_derivative_map") - class TEXTURE_PT_image_mapping(TextureTypePanel, Panel): bl_label = "Image Mapping" bl_options = {'DEFAULT_CLOSED'} tex_type = 'IMAGE' - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER'} def draw(self, context): layout = self.layout @@ -606,7 +573,7 @@ class TEXTURE_PT_image_mapping(TextureTypePanel, Panel): class TEXTURE_PT_envmap(TextureTypePanel, Panel): bl_label = "Environment Map" tex_type = 'ENVIRONMENT_MAP' - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER'} def draw(self, context): layout = self.layout @@ -645,7 +612,7 @@ class TEXTURE_PT_envmap_sampling(TextureTypePanel, Panel): bl_label = "Environment Map Sampling" bl_options = {'DEFAULT_CLOSED'} tex_type = 'ENVIRONMENT_MAP' - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER'} def draw(self, context): layout = self.layout @@ -658,7 +625,7 @@ class TEXTURE_PT_envmap_sampling(TextureTypePanel, Panel): class TEXTURE_PT_musgrave(TextureTypePanel, Panel): bl_label = "Musgrave" tex_type = 'MUSGRAVE' - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER'} def draw(self, context): layout = self.layout @@ -694,7 +661,7 @@ class TEXTURE_PT_musgrave(TextureTypePanel, Panel): class TEXTURE_PT_voronoi(TextureTypePanel, Panel): bl_label = "Voronoi" tex_type = 'VORONOI' - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER'} def draw(self, context): layout = self.layout @@ -730,7 +697,7 @@ class TEXTURE_PT_voronoi(TextureTypePanel, Panel): class TEXTURE_PT_distortednoise(TextureTypePanel, Panel): bl_label = "Distorted Noise" tex_type = 'DISTORTED_NOISE' - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER'} def draw(self, context): layout = self.layout @@ -751,7 +718,7 @@ class TEXTURE_PT_distortednoise(TextureTypePanel, Panel): class TEXTURE_PT_voxeldata(TextureButtonsPanel, Panel): bl_label = "Voxel Data" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER'} @classmethod def poll(cls, context): @@ -794,7 +761,7 @@ class TEXTURE_PT_voxeldata(TextureButtonsPanel, Panel): class TEXTURE_PT_pointdensity(TextureButtonsPanel, Panel): bl_label = "Point Density" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER'} @classmethod def poll(cls, context): @@ -869,7 +836,7 @@ class TEXTURE_PT_pointdensity(TextureButtonsPanel, Panel): class TEXTURE_PT_pointdensity_turbulence(TextureButtonsPanel, Panel): bl_label = "Turbulence" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER'} @classmethod def poll(cls, context): @@ -907,7 +874,7 @@ class TEXTURE_PT_pointdensity_turbulence(TextureButtonsPanel, Panel): class TEXTURE_PT_ocean(TextureTypePanel, Panel): bl_label = "Ocean" tex_type = 'OCEAN' - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER'} def draw(self, context): layout = self.layout @@ -922,7 +889,7 @@ class TEXTURE_PT_ocean(TextureTypePanel, Panel): class TEXTURE_PT_mapping(TextureSlotPanel, Panel): bl_label = "Mapping" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER'} @classmethod def poll(cls, context): @@ -1025,7 +992,7 @@ class TEXTURE_PT_mapping(TextureSlotPanel, Panel): class TEXTURE_PT_influence(TextureSlotPanel, Panel): bl_label = "Influence" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER'} @classmethod def poll(cls, context): @@ -1233,7 +1200,7 @@ class TEXTURE_PT_influence(TextureSlotPanel, Panel): class TEXTURE_PT_custom_props(TextureButtonsPanel, PropertyPanel, Panel): - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER'} _context_path = "texture" _property_type = Texture |