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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-11-26 21:00:01 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-11-26 21:05:37 +0300
commitd5778b5bc1663b14449c90d4bc0e84d56f64c156 (patch)
treedf1d1afd90ead82fcaeb11d07d2114ead8ecb85d /release/scripts/startup/bl_ui/properties_view_layer.py
parentd92e9a4a25bbd0b354313d1bed45b758f3517072 (diff)
UI: rename "OpenGL" render engine to "Workbench".
Neither is very descriptive for its task, but at least workbench is more future proof and distinguishes it from Eevee.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_view_layer.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_view_layer.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/properties_view_layer.py b/release/scripts/startup/bl_ui/properties_view_layer.py
index b9e6b5ded43..0dea2d04d47 100644
--- a/release/scripts/startup/bl_ui/properties_view_layer.py
+++ b/release/scripts/startup/bl_ui/properties_view_layer.py
@@ -34,7 +34,7 @@ class ViewLayerButtonsPanel:
class VIEWLAYER_PT_layer(ViewLayerButtonsPanel, Panel):
bl_label = "View Layer"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
def draw(self, context):
layout = self.layout