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author | Clément Foucault <foucault.clem@gmail.com> | 2018-01-15 19:23:17 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-01-16 20:22:24 +0300 |
commit | 3cb2b2956b140b840ba8a481ad15df1b567d9c07 (patch) | |
tree | 27afbad091568f22beffc7481667b73ca152fde1 /release/scripts/startup/bl_ui/properties_view_layer.py | |
parent | 84c91be0a4bf83f815406d8f707a60cb51a06d3b (diff) |
Eevee: SSR: Remove ray count and use integer texture for hit coord.
Using GL_RG16I texture for the hit coordinates increase tremendously the precision of the hit.
The sign of the integer is used to 2 flags (has_hit and is_planar).
We do not store the depth and retrieve it from the depth buffer (increasing bandwith by +8bit/px).
The PDF is stored into another GL_R16F texture.
We remove the raycount for simplicity and to reduce compilation time (less branching in refraction shader).
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_view_layer.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_view_layer.py | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/properties_view_layer.py b/release/scripts/startup/bl_ui/properties_view_layer.py index c133e02fab8..31168a16a5c 100644 --- a/release/scripts/startup/bl_ui/properties_view_layer.py +++ b/release/scripts/startup/bl_ui/properties_view_layer.py @@ -377,7 +377,6 @@ class VIEWLAYER_PT_eevee_screen_space_reflections(ViewLayerButtonsPanel, Panel): col = layout.column() col.template_override_property(layer_props, scene_props, "ssr_halfres") col.template_override_property(layer_props, scene_props, "ssr_refraction") - col.template_override_property(layer_props, scene_props, "ssr_ray_count") col.template_override_property(layer_props, scene_props, "ssr_quality") col.template_override_property(layer_props, scene_props, "ssr_max_roughness") col.template_override_property(layer_props, scene_props, "ssr_thickness") |