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authorClément Foucault <foucault.clem@gmail.com>2018-01-15 19:23:17 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-01-16 20:22:24 +0300
commit3cb2b2956b140b840ba8a481ad15df1b567d9c07 (patch)
tree27afbad091568f22beffc7481667b73ca152fde1 /release/scripts/startup/bl_ui/properties_view_layer.py
parent84c91be0a4bf83f815406d8f707a60cb51a06d3b (diff)
Eevee: SSR: Remove ray count and use integer texture for hit coord.
Using GL_RG16I texture for the hit coordinates increase tremendously the precision of the hit. The sign of the integer is used to 2 flags (has_hit and is_planar). We do not store the depth and retrieve it from the depth buffer (increasing bandwith by +8bit/px). The PDF is stored into another GL_R16F texture. We remove the raycount for simplicity and to reduce compilation time (less branching in refraction shader).
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_view_layer.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_view_layer.py1
1 files changed, 0 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/properties_view_layer.py b/release/scripts/startup/bl_ui/properties_view_layer.py
index c133e02fab8..31168a16a5c 100644
--- a/release/scripts/startup/bl_ui/properties_view_layer.py
+++ b/release/scripts/startup/bl_ui/properties_view_layer.py
@@ -377,7 +377,6 @@ class VIEWLAYER_PT_eevee_screen_space_reflections(ViewLayerButtonsPanel, Panel):
col = layout.column()
col.template_override_property(layer_props, scene_props, "ssr_halfres")
col.template_override_property(layer_props, scene_props, "ssr_refraction")
- col.template_override_property(layer_props, scene_props, "ssr_ray_count")
col.template_override_property(layer_props, scene_props, "ssr_quality")
col.template_override_property(layer_props, scene_props, "ssr_max_roughness")
col.template_override_property(layer_props, scene_props, "ssr_thickness")