diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-04-16 15:07:42 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2018-04-17 18:51:28 +0300 |
commit | 159806140fd33e6ddab951c0f6f180cfbf927d38 (patch) | |
tree | da076be3baa4d987fb5935e220a3d901c926e0e7 /release/scripts/startup/bl_ui/properties_view_layer.py | |
parent | 28b996a9d2090efdd74115a653629ef9d7d871f7 (diff) |
Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine
This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.
Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
that we can wait until then to remove this.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_view_layer.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_view_layer.py | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/release/scripts/startup/bl_ui/properties_view_layer.py b/release/scripts/startup/bl_ui/properties_view_layer.py index 4d61aacbf22..162f8b89a3e 100644 --- a/release/scripts/startup/bl_ui/properties_view_layer.py +++ b/release/scripts/startup/bl_ui/properties_view_layer.py @@ -48,7 +48,7 @@ class VIEWLAYER_UL_viewlayers(UIList): class VIEWLAYER_PT_layers(ViewLayerButtonsPanel, Panel): bl_label = "Layer List" bl_options = {'HIDE_HEADER'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'} def draw(self, context): layout = self.layout @@ -57,10 +57,6 @@ class VIEWLAYER_PT_layers(ViewLayerButtonsPanel, Panel): rd = scene.render view_render = scene.view_render - if view_render.engine == 'BLENDER_GAME': - layout.label("Not available in the Game Engine") - return - row = layout.row() col = row.column() col.template_list("VIEWLAYER_UL_viewlayers", "", scene, "view_layers", scene.view_layers, "active_index", rows=2) |