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authorClément Foucault <foucault.clem@gmail.com>2018-02-01 20:09:06 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-02-01 22:47:56 +0300
commite52c5bcdb56886a10a8aa432c240f2f74dc7c0a5 (patch)
tree7995e62157781e1a2b287b620bd84db89ab86118 /release/scripts/startup/bl_ui/properties_world.py
parent12bd214b9ae5acc1c68346f82cf7eedffba0b21f (diff)
Eevee: Add mist pass support.
Eevee: Render: Fix crash when not enabling mist pass.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_world.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_world.py28
1 files changed, 28 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_world.py b/release/scripts/startup/bl_ui/properties_world.py
index e56a7977791..48eed9acb3a 100644
--- a/release/scripts/startup/bl_ui/properties_world.py
+++ b/release/scripts/startup/bl_ui/properties_world.py
@@ -243,6 +243,33 @@ class WORLD_PT_mist(WorldButtonsPanel, Panel):
layout.prop(world.mist_settings, "falloff")
+class EEVEE_WORLD_PT_mist(WorldButtonsPanel, Panel):
+ bl_label = "Mist Pass"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_EEVEE'}
+
+ @classmethod
+ def poll(cls, context):
+ engine = context.engine
+ if context.world and (engine in cls.COMPAT_ENGINES):
+ for view_layer in context.scene.view_layers:
+ if view_layer.use_pass_mist:
+ return True
+
+ return False
+
+ def draw(self, context):
+ layout = self.layout
+
+ world = context.world
+
+ split = layout.split(align=True)
+ split.prop(world.mist_settings, "start")
+ split.prop(world.mist_settings, "depth")
+
+ layout.prop(world.mist_settings, "falloff")
+
+
class WORLD_PT_custom_props(WorldButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_EEVEE'}
_context_path = "world"
@@ -294,6 +321,7 @@ classes = (
WORLD_PT_mist,
WORLD_PT_custom_props,
EEVEE_WORLD_PT_surface,
+ EEVEE_WORLD_PT_mist,
)
if __name__ == "__main__": # only for live edit.