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authorMitchell Stokes <mogurijin@gmail.com>2016-07-05 08:05:32 +0300
committerMitchell Stokes <mogurijin@gmail.com>2016-07-28 05:00:35 +0300
commit3a4c307652e7e58aace0384d7306b28b7626a1d9 (patch)
treefbf480a5050f0293264dc0d6bcaf6c7be4858340 /release/scripts/startup/bl_ui/properties_world.py
parenta27acefd0c89aab63a6c243a844e2790dfad961a (diff)
Use COMPAT_ENGINES instead of RenderEngine.use_game_engine for panel poll methods
This mostly affects physics panels. Any engines relying on RenderEngine.use_game_engine flag to show/hide panels will need to be updated. The COMPAT_ENGINES technique is how we usually deal with this. One issue with use_game_engine is that I cannot find a way to set it; it appears only the BGE can set it. This means (without this commit) external RenderEngines cannot get rid of the default physics panels. The RE_GAME flag (the C flag behind use_game_engine) is pretty hacky and we should look into removing its usage where possible.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_world.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_world.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/release/scripts/startup/bl_ui/properties_world.py b/release/scripts/startup/bl_ui/properties_world.py
index 2c8a6fac967..e07349a99ee 100644
--- a/release/scripts/startup/bl_ui/properties_world.py
+++ b/release/scripts/startup/bl_ui/properties_world.py
@@ -41,7 +41,7 @@ class WORLD_PT_context_world(WorldButtonsPanel, Panel):
@classmethod
def poll(cls, context):
rd = context.scene.render
- return (not rd.use_game_engine) and (rd.engine in cls.COMPAT_ENGINES)
+ return rd.engine in cls.COMPAT_ENGINES
def draw(self, context):
layout = self.layout
@@ -69,7 +69,7 @@ class WORLD_PT_preview(WorldButtonsPanel, Panel):
@classmethod
def poll(cls, context):
rd = context.scene.render
- return (context.world) and (not rd.use_game_engine) and (rd.engine in cls.COMPAT_ENGINES)
+ return (context.world) and (rd.engine in cls.COMPAT_ENGINES)
def draw(self, context):
self.layout.template_preview(context.world)