diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-09-21 19:18:38 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-09-21 19:18:38 +0400 |
commit | f4c56a879d946fb0a233307f72cd739e900f9f7c (patch) | |
tree | e9745cd2367e8cdd763ad515a9951b5f454c2056 /release/scripts/startup/bl_ui/properties_world.py | |
parent | ae0124157f012aeda994534c21aebda1bae054cd (diff) |
remove use of gettext: _("...") style translation now its handled by rna.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_world.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_world.py | 29 |
1 files changed, 14 insertions, 15 deletions
diff --git a/release/scripts/startup/bl_ui/properties_world.py b/release/scripts/startup/bl_ui/properties_world.py index 916667ea400..71ee03296a0 100644 --- a/release/scripts/startup/bl_ui/properties_world.py +++ b/release/scripts/startup/bl_ui/properties_world.py @@ -20,7 +20,6 @@ import bpy from bpy.types import Panel from rna_prop_ui import PropertyPanel -from blf import gettext as _ class WorldButtonsPanel(): @@ -116,12 +115,12 @@ class WORLD_PT_ambient_occlusion(WorldButtonsPanel, Panel): layout.active = light.use_ambient_occlusion split = layout.split() - split.prop(light, "ao_factor", text=_("Factor")) + split.prop(light, "ao_factor", text="Factor") split.prop(light, "ao_blend_type", text="") class WORLD_PT_environment_lighting(WorldButtonsPanel, Panel): - bl_label = _("Environment Lighting") + bl_label = "Environment Lighting" COMPAT_ENGINES = {'BLENDER_RENDER'} def draw_header(self, context): @@ -135,7 +134,7 @@ class WORLD_PT_environment_lighting(WorldButtonsPanel, Panel): layout.active = light.use_environment_light split = layout.split() - split.prop(light, "environment_energy", text=_("Energy")) + split.prop(light, "environment_energy", text="Energy") split.prop(light, "environment_color", text="") @@ -154,11 +153,11 @@ class WORLD_PT_indirect_lighting(WorldButtonsPanel, Panel): layout.active = light.use_indirect_light and light.gather_method == 'APPROXIMATE' split = layout.split() - split.prop(light, "indirect_factor", text=_("Factor")) - split.prop(light, "indirect_bounces", text=_("Bounces")) + split.prop(light, "indirect_factor", text="Factor") + split.prop(light, "indirect_bounces", text="Bounces") if light.gather_method == 'RAYTRACE': - layout.label(text=_("Only works with Approximate gather method")) + layout.label(text="Only works with Approximate gather method") class WORLD_PT_gather(WorldButtonsPanel, Panel): @@ -176,18 +175,18 @@ class WORLD_PT_gather(WorldButtonsPanel, Panel): split = layout.split() col = split.column() - col.label(text=_("Attenuation:")) + col.label(text="Attenuation:") if light.gather_method == 'RAYTRACE': col.prop(light, "distance") col.prop(light, "use_falloff") sub = col.row() sub.active = light.use_falloff - sub.prop(light, "falloff_strength", text=_("Strength")) + sub.prop(light, "falloff_strength", text="Strength") if light.gather_method == 'RAYTRACE': col = split.column() - col.label(text=_("Sampling:")) + col.label(text="Sampling:") col.prop(light, "sample_method", text="") sub = col.column() @@ -202,9 +201,9 @@ class WORLD_PT_gather(WorldButtonsPanel, Panel): if light.gather_method == 'APPROXIMATE': col = split.column() - col.label(text=_("Sampling:")) + col.label(text="Sampling:") col.prop(light, "passes") - col.prop(light, "error_threshold", text=_("Error")) + col.prop(light, "error_threshold", text="Error") col.prop(light, "use_cache") col.prop(light, "correction") @@ -258,11 +257,11 @@ class WORLD_PT_stars(WorldButtonsPanel, Panel): col = split.column() col.prop(world.star_settings, "size") - col.prop(world.star_settings, "color_random", text=_("Colors")) + col.prop(world.star_settings, "color_random", text="Colors") col = split.column() - col.prop(world.star_settings, "distance_min", text=_("Min. Dist")) - col.prop(world.star_settings, "average_separation", text=_("Separation")) + col.prop(world.star_settings, "distance_min", text="Min. Dist") + col.prop(world.star_settings, "average_separation", text="Separation") class WORLD_PT_custom_props(WorldButtonsPanel, PropertyPanel, Panel): |