Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-07-05 13:44:15 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-07-05 19:43:48 +0300
commitdbdafe1209a4787d6f8dcafa034bc9ced3c7f365 (patch)
treeb9457d3f0c2c8e54de05dbc594d0e8caa4f514e0 /release/scripts/startup/bl_ui/properties_world.py
parent5bd57aaa052d9578d089a92338d6f0977b5d6c5c (diff)
Shaders: add target setting to material output node.
This makes it possible to have a single shading nodetree that contains separate Cycles and Eevee shaders. By default the target is set to All so shaders are shared.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_world.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_world.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/release/scripts/startup/bl_ui/properties_world.py b/release/scripts/startup/bl_ui/properties_world.py
index bba7f9e132a..52a769fd223 100644
--- a/release/scripts/startup/bl_ui/properties_world.py
+++ b/release/scripts/startup/bl_ui/properties_world.py
@@ -20,7 +20,7 @@
import bpy
from bpy.types import Panel
from rna_prop_ui import PropertyPanel
-from bpy_extras.node_utils import find_node_input, find_output_node
+from bpy_extras.node_utils import find_node_input
class WorldButtonsPanel:
@@ -109,7 +109,7 @@ class EEVEE_WORLD_PT_surface(WorldButtonsPanel, Panel):
if world.use_nodes:
ntree = world.node_tree
- node = find_output_node(ntree, ('OUTPUT_WORLD',))
+ node = ntree.get_output_node('EEVEE')
if node:
input = find_node_input(node, 'Surface')