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authorAaron Carlisle <carlisle.b3d@gmail.com>2017-04-19 18:09:07 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2017-04-19 18:15:41 +0300
commit8accea07f7f7717b879908a128f77fe27b1b9348 (patch)
tree2967f21e0927e23ade3529038687a3e3ebad4488 /release/scripts/startup/bl_ui/space_image.py
parent2dac8b3ee043d9d50e334c7430dc3aee49a3315e (diff)
UI: Reorganize the UV/Image "Game Properties" Pannel
This uses the same amount of room while giving it a more clean look and adds a label for the mapping options so users can tell the purpose.
Diffstat (limited to 'release/scripts/startup/bl_ui/space_image.py')
-rw-r--r--release/scripts/startup/bl_ui/space_image.py7
1 files changed, 5 insertions, 2 deletions
diff --git a/release/scripts/startup/bl_ui/space_image.py b/release/scripts/startup/bl_ui/space_image.py
index c748e71a0a2..f070161f3da 100644
--- a/release/scripts/startup/bl_ui/space_image.py
+++ b/release/scripts/startup/bl_ui/space_image.py
@@ -617,7 +617,6 @@ class IMAGE_PT_game_properties(Panel):
ima = sima.image
split = layout.split()
-
col = split.column()
col.prop(ima, "use_animation")
sub = col.column(align=True)
@@ -626,17 +625,21 @@ class IMAGE_PT_game_properties(Panel):
sub.prop(ima, "frame_end", text="End")
sub.prop(ima, "fps", text="Speed")
+ col = split.column()
col.prop(ima, "use_tiles")
sub = col.column(align=True)
sub.active = ima.use_tiles or ima.use_animation
sub.prop(ima, "tiles_x", text="X")
sub.prop(ima, "tiles_y", text="Y")
+ split = layout.split()
col = split.column()
col.label(text="Clamp:")
col.prop(ima, "use_clamp_x", text="X")
col.prop(ima, "use_clamp_y", text="Y")
- col.separator()
+
+ col = split.column()
+ col.label(text="Mapping:")
col.prop(ima, "mapping", expand=True)