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authorDalai Felinto <dfelinto@gmail.com>2017-10-16 21:36:44 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-10-16 21:36:45 +0300
commite8962f90de4222d6f750d3d3478eff65490365d8 (patch)
tree45d534da762cab5b697d371fef0b42dffaad1f47 /release/scripts/startup/bl_ui/space_image.py
parenta2758152e2dccb3b016e13a3de2d9e58587866ab (diff)
Fix compatibility flag for nodetree
NODE_NEWER_SHADING was introduced in e868b459bb8e however it should have been added as a bitflag. BKE_scene_uses_blender_eevee() was used in gpu_shader_output() as a workaround for compatibility being poorly used. Anyways this fixes this situation. This is necessary for an upcoming patch, even though this is considered temporary - since the other NODE_*_SHADING values are legacy from Blender Internal drawing.
Diffstat (limited to 'release/scripts/startup/bl_ui/space_image.py')
0 files changed, 0 insertions, 0 deletions