diff options
author | William Reynish <billreynish> | 2018-10-08 20:10:10 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-10-08 20:46:00 +0300 |
commit | 6a41691a0d92e2582bd0f4f42f59affc2d8b850d (patch) | |
tree | 67c5ba36683d3a0972e2ee2e150f17774d7409c4 /release/scripts/startup/bl_ui/space_image.py | |
parent | cf8e71db615c2d74bf87f18ab8389a675cbe6c51 (diff) |
UI: layout tweaks for headers.
* Move all copy & paste operators into the menus. There was no real reason
why these particular operators should be in the header and not in the menus,
like all other operators
* Move ‘Update Automatically’ toggle from UV/Image Editor header into menu.
* Move the pin toggle next to the ID blocks, because it is related.
* Move OpenGL render from sequence header into View menu.
* Sequence editor display mode and channels are now not expanded.
Diffstat (limited to 'release/scripts/startup/bl_ui/space_image.py')
-rw-r--r-- | release/scripts/startup/bl_ui/space_image.py | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/release/scripts/startup/bl_ui/space_image.py b/release/scripts/startup/bl_ui/space_image.py index 0d2986afb02..b77d2851574 100644 --- a/release/scripts/startup/bl_ui/space_image.py +++ b/release/scripts/startup/bl_ui/space_image.py @@ -560,14 +560,11 @@ class IMAGE_HT_header(Header): row = layout.row() row.template_ID(sima, "mask", new="mask.new") - layout.separator_spacer() - - if show_uvedit or show_maskedit or mode == 'PAINT': - layout.prop(sima, "use_realtime_update", icon_only=True, icon='FILE_REFRESH') - if not show_render: layout.prop(sima, "use_image_pin", text="") + layout.separator_spacer() + if show_uvedit: uvedit = sima.uv_editor |